On June 25, Borderlands 3 will get its third campaign expansion, Bounty of Blood. In a GameSpot Play For All interview (which is embedded below), Gearbox creative director Matt Cox talked about four new additions that the DLC will implement into Borderlands 3’s combat loop.
“We wanted to take four gameplay objects and throw them into the combat mix,” Cox said. “So while we still have that core loop going on, we have different avenues of different styles of combat and ways to negotiate all the craziness in Borderlands.”
Each of these four new gameplay objects are designed to encourage the player to tackle combat a little bit differently in Bounty of Blood. “So there’s something called a traitor weed where if you shoot it, it releases these bugs that turn enemies to your side for eight to nine seconds,” Cox said. “And a core-sploder, if you melee it, it will shotgun out high-damage shrapnel. There’s also a breezer, which acts sort of like a jump-pad but it soars you into the air by a puff of air. And then there’s a telezapper, which is essentially a teleporter–it lets the player travel from point A to point B instantaneously.”
In the video interview above, you can see how some of these new objects can change how you approach combat. For example, keeping a core-sploder nearby provides a means of quickly pushing back a group of enemies so that you have time to reload and the breezer can be utilized mid-way through a fight to flank enemies from above or get the necessary air to pull off a ground-pound attack.
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