Astria Ascending update out now on Switch (version 1.0.123), patch notes

Astria Ascending update out now on Switch (version 1.0.123), patch notes

Posted on January 30, 2022 by Brian(@NE_Brian) in News, Switch

Astria Ascending update 1.0.123

Astria Ascending has received a pretty beefy 1.0.123 update on Switch. It comes with a bunch of additions, improvements, and fixes related to exploration, gameplay, interface, localization, performance, and some general issues.

Below are the full patch notes for the Astria Ascending version 1.0.123 update:

Audio

  • Add battle victory Foley.
  • Add cancel SFX upon abandoning target/skill selection.
  • Add cursor SFX on quantity change in shops.
  • Add missing cursor sound on cosmo break selection action in fight.
  • Add missing cursor sound when moving the cursor on J-STER board.
  • Add SFX crate_slide_off on statue + Scorpio crate.
  • Add SFX on certain character animations in battle.
  • Add SFX to free_explorer. Add SFX to monster bait.
  • Add SFX when selecting node stat type.
  • Add SFX to wolf’s Omni fire.
  • Fix “wall_to_run” SFX being played while navigating between rooms.
  • Fix Aerima SFX not playing on item_051.
  • Fix audio occlusion issue in Virgo temple.
  • Fix cut out sound on voices in cutscenes.
  • Fix double greeting voice on Meryo item seller.
  • Fix double music when resuming the intro.
  • Fix duplicate cursor sounds playing in J-STER.
  • Fix issue that caused the background music to stop working when loading a save game under specific circumstances.
  • Fix issue when placing a statue before a block of ice; pushing the block with the wind power-ring wouldn’t activate the sliding sound.
  • Fix issues with footsteps playback in cutscenes.
  • Fix male voice on female coliseum NPC.
  • Fix missing SFX on MP received.
  • Fix missing sound during Aries fight.
  • Fix missing train sound from orchard to other Harmonia locations.
  • Fix music suddenly stopping in the Peyska spring incident scene 7 cutscene.
  • Fix music/sounds lag when alt tabbing in battle.
  • Fix NPC voices in upper Harmonia.
  • Fix overlapping musics in Leo temple (coliseum & battle).
  • Fix rain ambience being heard in Leo temple’s prayer room.
  • Fix rain at -127db in earth road / Capricorn & Taurus temple.
  • Fix resurrect/resurrected voices.
  • Fix reverb issue in a cutscene.
  • Fix SFX enemy_resist being played when the enemy gets killed.
  • Fix SFX not playing on Aerus crystal.
  • Fix sound glitch with united town BGM’s loop.
  • Fix sound on some monster’s apparition.
  • Fix start screen SFXs.
  • Fix validation sound played erroneously in the equipment screen.
  • Fix voice-over missing when replaying cutscenes from the journal after switching language.
  • Fix wind loop ring.
  • Fix music played in battle during Arpajo’s dark knight quest.
  • Removed music from a cutscene.
  • Update bullet SFX in SHMUP. Update city NPC voice.
  • Update ring SFX.
  • Update SFX on invalid selection in equipment.

Exploration

  • Add a visual blocker in Aries’ temple; conditional to chapter 12.
  • Added a new spawn point to ancient wasteland; set after SHMUP sequence.
  • Correction of dungeon maps and update of chests.
  • Fix an issue in Capricorn’s temple which you could leave you stuck if you had left the area or reloaded your save game after activating switch without solving the puzzle.
  • Fix an issue in Gemini temple. Fix an issue in Scorpio temple.
  • Fix autosave trigger overriding position and level when loading a save in Geminior other levels.
  • Fix bug with traps.
  • Fix cases where slashing animation could appear delayed.
  • Fix free explorer monster vanishing.
  • Fix Gemini temple puzzle getting you stuck sometimes.
  • Fix issues with player respawn.
  • Fix noises in archipelago move while the game is paused.
  • Fix Scorpio map not being available.
  • Fix swamp camera focus delay.
  • Fix tower dungeon map.
  • Fix water issue in some rooms.
  • Remove quest chest from Pisces completion.
  • Ulan animation updated in exploration.
  • Change number of side quests from 42 to 44.
  • Fix Arktan mages being transformed and blocking the game.
  • Fix bosses getting an extra turn when changing stance while under the effect of poison.
  • Fix bug HP/MP accessories in stats calculation.
  • Fix enemy effects from previous battles lingering into other fights.
  • Fix enemy from hunt 15 not receiving any damage.
  • Fix stat star node in black mage’s ascension tree doesn’t unlock properly.
  • Fix Triple slash / Omni triple slash kill registers 3 times.
  • Fix Wushu’s “gate of heaven” repeatedly takes Eko’s HP in one turn.
  • Fixed quest “the legendary blacksmith”: talking to Cyrah after finishing the game wouldn’t validate the first objective.
  • Fixed the battle arena challenge #8 where Lums and SP rewards were reversed.
  • Fixed the drop rate of the side quest item “molten core” from Picrites (it was weather-based and never dropped).
  • Forcerima being incorrectly flagged as AoE; it is now single target as intended.
  • Reduced level required to learn some summon skills for Mig, Anun and Shala.
  • The following skills were not working as intended and have been corrected:
  • Prevention (white mage)
  • Rejuvenate (white mage)
  • Updated characters stats (slight increase of some stats like STR or MAG).
  • Using guardian transfer ability twice would set MP to 0

General issues

  • Fix a case where vibrations could be triggered by loading a save game
  • Fix accessory quantity decreasing to -1 when selling the one from a locked character.
  • Fix Alasia’s Ophiuchus summon not unlocking correctly.
  • Fix an issue that allowed you to a character’s accessory if it was equipped in two slot.
  • Fix an issue with autosave. Fix arena NPC disappearing between J-STER challenges.
  • Fix issue where controller vibration could stay active when going through a loading screen.
  • Fix issue with controllers not responding when multiple devices were detected.
  • Fix issue with side quest objectives requiring the player to talk to Cyrah in Windam during post-game (the hunt menu would open instead).
  • Fix quest items not being received when [item gain] is turned off.
  • Fix soft-lock when opening menu and map at the same time. Retroactively reward missing boss tokens.
  • Reordered monsters in the journal and adjusted displayed numbers so they range from 001 to 264.
  • Fix a visual glitch in the J-STER token selection.
  • Fix accessories equipped by Zimar not displaying properly in the equipment screen.
  • Fix archipelago’s dungeon map.
  • Fix Arpajo dark knight kneel glitch in menu.
  • Fix blurry text on dungeon maps. Fix button overlap in the navigation footer when exiting the party menu by pressing start.
  • Fix buttons display moving when notifications are displayed.
  • Fix cannot quit J-STER game even when cancel button instruction is displayed at the bottom of the screen.
  • Fix case where the game timer could reach negative values (existing saves will be automatically adjusted upon loading).
  • Fix empty token selection when when changing tab.
  • Fix explorer’s weapons not showing up in journal.
  • Fix incorrect timing on notifications.
  • Fix keyboard pixel mode using the incorrect input icon.
  • Fix map logs in journal.
  • Fix missing token amount from trading.
  • Fix Mygmy hunt portrait.
  • Fix Nahei’s missing name when interacted to in Taurus temple.
  • Fix rank 5 token selection. Fix scrolling list movement when adding/removing FP.
  • Fix selection in settings menu not looping.
  • Fix side quests counter. Fix skill tree stat node selection text going out of screen / being misplaced. Fix skipped category when scrolling backward in journal menu. Fix snapshots in menu.
  • Fix start screen confirm text.
  • Fix sub menus vanishing (in-game menu).
  • Fix UI selection issue when cancelling skill target selection.
  • Fix wrong monster numbers in the journal menu.
  • Fix wrong opponent displayed in the J-STER arena.
  • Fixed order and location of some bosses and hunts in the journal.
  • Reordered the list of summons and all their skills in the battle menu so there is some logic to it (summons by element, skills by type, power and number of targets).
  • Skill list now support mouse scrolling via the slider.
  • Text quality has been increased to be readable on both low-end and high-end resolutions.
  • Update monsters log id (starts at 1 instead of 0).
  • Update weapons icons.

Localization

  • Corrected a line of Kress, replaced “ascension” by “transcendence” in the entext to match the voice.
  • Corrected the load save/loaded text in Spanish from “¡partida guardada!” To”¡partida cargada!”.
  • Fix overlapping text (FP cost) in the ability screen [German].
  • Fix start screen localization.
  • Texts have been updated.

Performance

  • Add resolution options to game settings.
  • Fix application performances issues when VSync is off.
  • Fix black screen occurring after entering the swamps.
  • Fix game freezes when you click on second monitor in combat only.
  • Fix issue that would break animation and VFX playback in battles.
  • Fix soft lock when saving progress in the Arktan valley quest while in Arktanvalley.
  • Fix unresponsive game after defeating Seryn.
  • Add missing feedback (SFX/VFX) when token transform is successful.
  • Adjust text spacing globally.
  • Dark mage bounding box on stance 1 adjusted.
  • Fix dark shadow on Scorpio chests.
  • Fix dd box size.Fix free explorer’s death animation.
  • Fix version number at title screen defaulting to 0 when changing language.
  • Fix Alasia vanishing too late in a cutscene.
  • Fix Virgo skill consume without feedback animation.
  • Kaydin fight idle explorer polished. Updated fight animations for all characters.
  • VFX update – fix Ophiuchus.
  • Withering VFX now only plays on the target.

All Switch players can access the Astria Ascending version 1.0.123 update now.

Source

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Source: https://nintendoeverything.com/astria-ascending-update-out-now-on-switch-version-1-0-123-patch-notes/

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