Battlefield 2042 Update #1 aims to reduce rubber banding and make Hazard Zone fixes

DICE has pushed out the first update for Battlefield 2042, aiming to prepare the game for its official launch on 19th November after the one week of Early Access. The update includes a server-side update that aims to reduce instances of rubber banding late in the round, as well as making a few fixes to the Hazard Zone mode.

However, DICE not that this patch and server maintenance window (which is underway as of 8AM GMT and expected to last 60 minutes) all stems from issues identified before the game was released under Early Access. They state:

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“In the coming weeks, we’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, we’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that we’ve identified during this first week of Early Access, and a larger and more substantial update following after that.”

This seems to imply that, unless the issues are server-side, there might not be a full fix for the ‘Unable to Load Persistence Data (Error Codes: 4C, and 13C)’ issue. You’ll also be able to drive those hovercraft up the sides of buildings a while longer. Fun times for all!

Here’s the patch notes for Battlefield 2042 Update #1 (0.2.1):

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

Ahead of its full launch, we’ve been entrenched in the series’ latest entry. In our Battlefield 2042 review we scored it a fair 6 out of 10, knocking points off for clunky design features, yet praising parts of the core tactical gameplay and the genius Battlefield Portal:

“There’s a good game to be found within the Battlefield 2042 and fun to be had as the spectacle of Battlefield’s signature gameplay is taken to new, more expansive heights, but it’s marred by a handful of unsuccessful gameplay design changes, hurriedly implemented features and bugs at launch.”

Battlefield 2042 is out on 19th November across PS5, Xbox Series X|S, PS4, Xbox One and PC. People can play now by purchasing higher priced deluxe editions, or by making use of the 10 hour trial afforded to EA Play and Xbox Game Pass subscribers.

Source: EA

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Source: https://www.thesixthaxis.com/2021/11/18/battlefield-2042-update-1-patch-notes-021-rubber-banding-hazard-zone-4c-13c-persistence-data/

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