DF Direct Weekly on Microsoft’s Series X ray tracing ‘leak’, Unreal Engine 5 and Max Payne’s return

Since we began DF Direct Weekly just over a year ago, there has always been one scenario we’ve been quietly dreading. If we’re making a show based around the latest gaming and technology news, what if there is no gaming and technology news? Thankfully something always emerges but last week was our closest brush yet to a content-free show.

Perhaps I’m over-exaggerating. After all, the arrival of Unreal Engine 5 and the release of The Matrix Awakens city sample for PC users is a big deal, along with the wealth of information ‘dropped’ in Epic’s State of Unreal presentation last week. And yes, we’ve got plenty to say about that – especially with the news that the next Tomb Raider game will ship on UE5, likely meaning the end of the excellent Foundation Engine used in the the latest series entries and of course, Marvel’s Avengers.

Possibly the most interesting news was the leak of a ray tracing enabled version of Minecraft for Xbox Series consoles. Path-traced features made their way into an insider built, but the code was quickly withdrawn. We have to wonder, why? When we first saw Xbox Series X way back in March 2020, Minecraft was the title used to showcase the hardware’s RT capabilities. Over two years on, we’re still waiting for the upgrade.

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