Elden Ring’s world design had a boss-first approach

Hidetaka Miyazaki had a boss-first approach when designing Elden Ring’s open world.

Speaking to Xbox Wire Japan (translated by IGN), Miyazaki discussed development of the game’s world and key inspirations.

“Our first step when designing the map was to decide where the bosses would appear, especially the important ones,” said Miyazaki. “Therefore, the map was really designed on the basis of boss gameplay, then we adjusted the boss gameplay based on their location on the map.”

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