GDC: How King tells a story with UX

GDC: How King tells a story with UX Game narrative is best presented when all elements of game dev is aligned, pairing art and marketing with tech and UX design . Rindo starts by quoting Mary Catherine Bateson, ‘the human species thinks in metaphors and learns through stories’, and identified three key pillars to player behaviour: context, action, and emotion. King context The player context is a foundation for player m…

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