Patch 13.1, the first of the 2023 season is here

Patch 13.1, the first of the 2023 season is here

LoL Teh “GravityWillFall” Wi-Liam

Patch 13.1 brings plenty of changes to the League of Legends 2023 season.

After a short holiday break, the devs at Riot Games are back to fortnightly patch changes for the 2023 season. Starting with patch 13.1, it brings about plenty of nerfs to some of the most popular picks in the meta while also buffing some niche picks.

With a total of 14 champions that have been updated, both Jax and Rammus received adjustments to their kit to hopefully strengthen their pick rate. Aside from that, a handful of items have also received changes alongside qualify of life updates and more.

Champions – Nerfs

Image credit: Riot Games

Aatrox

Passive – Deathbringer Stance

  • Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)

E – Umbral Dash

  • Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%

R – World Ender

  • Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
Image credit: Riot Games

Dr. Mundo

Base Stats

  • Base Health: 653 ⇒ 613
  • Armor Growth: 4.2 ⇒ 3.7

E – Blunt Force Trauma

  • Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health
Image credit: Riot Games

Fiora

Passive – Duelist’s Dance

  • Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD

Q – Lunge

  • Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
Image credit: Riot Games

K’Sante

Base Stats

  • Base Movement Speed: 335 ⇒ 330

Passive – Dauntless Instinct

  • Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)

W – Path Maker

  • Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target’s maximum health ⇒ 2/2.25/2.5/2.75/3% of target’s maximum health
  • Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target’s maximum health ⇒ 7/7.25/7.5/7.75/8% of target’s maximum health
Image credit: Riot Games

Yuumi

Q – Prowling Projectile

  • Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
  • Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260
Image credit: Riot Games

Zeri

Base Stats

  • Attack Damage Growth: 1.5 ⇒ 1.3

Q – Burst Fire

  • Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23

Champions – Buffs

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Jayce

Base Stats

  • Base Attack Damage: 54 ⇒ 57

Q (Hammer Form) – To the Skies!

  • Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310

W (Hammer Form) – Lightning Field

  • Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110
Image credit: Riot Games

Lissandra

Base Stats

  • Health Growth: 104 ⇒ 110

Q – Ice Shard

  • Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%

W – Ring of Frost

  • Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
Image credit: Riot Games

Shaco

Q – Deceive

  • Mana Cost: 60 ⇒ 40
  • Backstab Critical Strike Bonus Damage: 30% ⇒ 40%

W – Two-Shiv Poison

  • Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
  • Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
Image credit: Riot Games

Sion

Base Stats

  • Base Health: 615 ⇒ 655

Q – Decimating Smash

  • Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350
Image credit: Riot Games

Twisted Fate

Q – Wild Cards

  • Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds

W – Pick a Card

  • Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)
  • Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)
Image credit: Riot Games

Xayah

Base Stats

  • Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658

Champions – Adjusted

Image credit: Riot Games

Jax

Q – Leap Strike

  • Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)

E – Counter Strike

  • Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
  • Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage

R – Grandmaster’s Might

  • Cooldown: 80 seconds ⇒ 100/90/80 seconds
  • 3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)
  • (NEW) Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects
  • New Active: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.

Other

  • Imagine if I had a Real Icon: Jax’s spell icons have all been updated
  • Imagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game
Image credit: Riot Games

Rammus

Base Stats

  • Base Attack Damage: 56 ⇒ 53
  • Base Health: 634 ⇒ 614

W – Defensive Ball Curl

  • Flat Armor: 40 ⇒ 25
  • Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%
  • (NEW) OK Math: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by W

Items

Axiom Arc

  • Lethality: 10 ⇒ 18

Horizon Focus

  • Ability Power: 85 ⇒ 100

Jak’Sho, The Protean

  • Cost: 3100 ⇒ 3200
  • Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
  • Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
  • (NEW) Champions ONLY: Voidborne Resilience’s drain damage will no longer affect minions and monsters

Rod of Ages

  • Health: 300 ⇒ 400
  • Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
  • Eternity Bonus Move Speed Amount: 25% ⇒ 35%
  • Move Speed Duration: 2 seconds ⇒ 3 seconds
  • (UPDATED) Move Speed Decay: Move speed gained from Eternity now decays more slowly

Passive – Eternity

  • (Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask)
  • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%
  • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%
  • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20

QoL Updates & Bugfixes

  • Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD
  • Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc
  • Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks

Archangel’s Staff/Seraph’s Embrace

Archangel’s Staff

  • Total Cost: 2600 ⇒ 3000
  • Ability Power: 60 ⇒ 80
  • Ability Haste: 0 ⇒ 10
  • Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana

Seraph’s Embrace

  • (REMOVED) Passive – Empyrean: The Empyrean passive of Seraph’s Embrace has been removed and replaced with Lifeline
  • (NEW) Passive – Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+ 20% current Mana) shield (90-second cooldown)
  • Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana

Winter’s Approach

Winter’s Approach

  • Total Cost: 2700 ⇒ 2600
  • Health: 350 ⇒ 400

Fimbulwinter

  • Health: 350 ⇒ 400

Runes

Legend: Tenacity

  • Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
  • Maximum Tenacity at Full Stacks: 30% ⇒ 20%

ARAM Adjustments

Buffs

  • Lifesteal Effectiveness on Minions: 50% ⇒ 60% (Note: Marksmen are suffering the most after the changes, so we’re returning a small amount of lifesteal power to slightly buff the entire class. As we’re also changing marksmen’s primary predators in juggernauts and assassins, we’re taking a smaller step here to see if we need to do more for this class.)
  • Death Timers: Death timers at levels 1-18 have all been reduced by 1 second (Note: In patch 12.23, death timers were changed to be 3 seconds longer in the late-game. We are walking back a bit of that change, and closely monitoring game time while considering further changes.)
  • Draven: Outgoing Damage: 100% ⇒ 105%
  • Kai’Sa: Outgoing Damage: 100% ⇒ 105%, Attack Speed Scaling: 100% ⇒ 102.5%
  • Kalista: Outgoing Damage: 105% ⇒ 110%
  • Lucian: Outgoing Damage: 103% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Lulu: Shield Modifier: 100% ⇒ 110%
  • Nunu & Willump: Outgoing Damage: 108% ⇒ 110%, Damage Received: 92% ⇒ 90%, Tenacity: 0% ⇒ 20%
  • Udyr: Outgoing Damage: 100% ⇒ 105%, Tenacity: 0% ⇒ 20%
  • Yuumi: Healing Modifier: 100% ⇒ 110%
  • Zeri: Outgoing Damage: 105% ⇒ 110%, Tenacity: 95% ⇒ 90%

Nerfs

  • Bel’Veth: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Darius: Damage Received: 95% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Ekko: Damage Received: 95% ⇒ 100%
  • Elise: Outgoing Damage: 110% ⇒ 105%
  • Illaoi: Damage Received: 95% ⇒ 100%
  • Irelia: Outgoing Damage: 105% ⇒ 100%, Damage Received: 95% ⇒ 100%
  • Kassadin: Damage Received: 95% ⇒ 100%, Tenacity: 20% ⇒ 0%
  • Katarina: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Kha’Zix: Outgoing Damage: 110% ⇒ 105%, Damage Received: 85% ⇒ 90%
  • Kled: Outgoing Damage: 105% ⇒ 100%, Damage Received: 90% ⇒ 100%
  • Maokai: Healing Modifier: 100% ⇒ 80%
  • Mordekaiser: Outgoing Damage: 100% ⇒ 95%, Damage Received: 100% ⇒ 105%
  • Nilah: Outgoing Damage: 100% ⇒ 95%, Healing Modifier: 100% ⇒ 90%
  • Rek’Sai: Outgoing Damage: 110% ⇒ 100%
  • Rengar: Outgoing Damage: 108% ⇒ 100%, Healing Modifier: 120% ⇒ 100%
  • Sett: Outgoing Damage: 95% ⇒ 90%
  • Sion: Outgoing Damage: 92% ⇒ 90%, Damage Received: 108% ⇒ 110%
  • Talon: Outgoing Damage: 110% ⇒ 105%, Damage Received: 92% ⇒ 95%
  • Teemo: Ability Haste: 0% ⇒ -20%, Outgoing Damage: 90% ⇒ 85%
  • Urgot: Damage Received: 100% ⇒ 110%
  • Zed: Outgoing Damage: 110% ⇒ 100%
  • Ziggs: Ability Haste: 0% ⇒ -20%

Competitive

  • New Ranked rewards as you climb have been added! These are earned through obtaining Split Points by completing games. You earn 10 Split Points for a win, and 6 for a loss. Check out the rewards in the Ranked tab in the client.
  • The Ranked skin for Split 1 is earnable by players of all ranks, but the amount of Split Points required varies by rank: 80 points for Gold and above and 1600 points for Silver and below. In addition, once you earn the skin, it remains earned even if you were to demote. The skin will be distributed after the end of Season 2023 – Split 1.
  • Promotion Series have been reduced from a best of 5 to a best of 3
  • The restriction on duo-ing in Ranked Solo/Duo with an MMR of Masters or above is disabled until patch 13.3. Note that duo restrictions based on visible rank are still active, so a player who reaches Master or above will not be able to duo.
  • Visible rank is no longer used as matchmaking criteria, only MMR (Note: this was implemented in patch 12.23)
  • Career stats have been reset for the new ranked season

QoL Changes & Bugfixes

Rune Recommender

  • You can now directly navigate between the rune recommender and the editing page from the same screen
  • Smite will no longer be recommended as a summoner spell outside of the jungle role for champions whose most popular role is jungle

Champion Select

  • Champion names are now shown in ARAM champion select
  • Updated champion swapping visuals for improved clarity

Miscellaneous

  • Position preferences for draft modes (Primary + Secondary choice) are preserved between sessions and across queues

Bugfixes

  • Fixed a bug that caused Azir’s Sun Disc to be difficult to attack and sometimes appear as invisible to the enemy team when appearing over turret rubble in ARAM
  • Fixed a bug that caused Star and Pajama Guardian Ezreal’s Homeguard animations to not appear correctly
  • Fixed a bug that cause part of K’Sante’s R – All Out animation to not play when cast into Vi’s R
  • Fixed a bug that cause a square box to appear on the ground beneath Karthus when his Passive – Death Defied is triggered
  • Fixed an animation change where Viego transitions from Homeguard’s to walking
  • Fixed a bug that sometimes allowed Bard to cast W – Caretaker’s Shrine twice in a row
  • Fixed a bug that caused Mundo’s E – Blunt Force Trauma to do more damage to monsters than indeed
  • Fixed a bug that caused the camera to sometimes get stuck high above K’Sante on ARAM after casting his R – All Out
  • Fixed a bug that caused Braum so not get assist credit from his W – Stand Behind Me
  • Fixed a bug that was causing Braum’s W – Stand Behind Me to not play any VFX
  • Fixed a bug that was causing Amumu’s E – Tantrum Death Recap to not correctly display how much the ability’s cooldown was reduced by damage taken
  • Fixed a bug that caused Evenshroud’s Mythic Item tag not to display in the Item Shop
  • Fixed a bug that caused Unsealed Spellbook’s Smite to deal 0 damage when swapped to initially
  • Fixed a bug that cause Mordekaiser’s Passive – Darkness Rise to proc on small jungle monsters with abilities
  • Fixed a bug that caused debug text to appear in Lee Sin and Yone’s ability bar and death recaps
  • Fixed a bug that caused Ekko’s W – Parallel Convergence to sometimes stun enemies, even if they were not inside of the area of effect
  • Fixed a bug that allowed Kalista to attack two champions at once with Guinsoo’s Rageblade
  • Fixed a bug where Syndra could use her W – Force of Will grab and throw minions that were being teleported to
  • Fixed a bug that caused Kassadin’s W – Nether Blade to look like it’s cooldown was being reduced if E – Force Pulse was also on cooldown despite the cooldown not actually being reduced
  • Fixed a bug that caused Kassadin’s E – Force Pulse sound effects to not play when it is ready to be cast
  • Fixed a bug that caused jungle monsters to continuously reset aggro if attacking two overlapping Heimerdinger H-28G Evolution turrets
  • Fixed a bug that caused Iceborn Gauntlet and Bami’s Cinder Immolate effects to display two separate buff effects
  • Fixed a bug that caused the Identity Customizer dropdown functions to not filter consistently
  • Fixed a bug that sometimes caused Amplifying Tome to show up in shop as “purchased” in the Zhonya’s Hourglass build path if you had a Broken Stopwatch in your possession
  • Fixed a bug that caused Vex’s Passive icon to not display on her buff bar

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