Persistent Online War Game Foxhole Leaves Early Access September 28, New Update Adds Trains, Factories, Flamethrowers

Foxhole is a multiplayer game with a simple premise. It’s about war, in more ways than most war-themed military shooters are.

The massively multiplayer war game has a persistent sandbox where various towns and villages can be affected by the destruction and a full-blown logistics system where every weapon, bullet, vehicle and fuel must be produced by players.

High K/D ratios don’t matter in wars when the enemy cuts off your supply lines. Wars don’t end in ten minutes, they can span for weeks.

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Foxhole has been in Early Access since 2017, and developer Siegecamp is now ready to launch version 1.0 really soon.

The 1.0 update, the 50th for the game and titled Inferno, will greatly expand the logistics system by adding everyone’s favourite logistics solution any game about logistics: trains.

Players can design a rail network and make custom rail layouts. The trains themselves can be customised which includes various types of locomotives, freights, infantry transport, armoured combat cars, and long ranged artillery.

If trains are not enough, why not build and maintain a factory? Players can construct and manage industrial facilities which can later be developed into mass production centres or shipping ports.

Expect to have people on maintenance duty: factories require the management of power grids, oil pipelines and your faction’s mining operations.

Hopefully, the new additions won’t be straining the intriguing, unique but possibly cumbersome gameplay to have unionised players go on strike again.

The Inferno update will also add new weapons, most of which are aptly fire-themed. Flamethrowers, flame tanks and incendiary rockets are some of the additions. Armoured forces can expect rocket artillery and advanced tank variants to be available as well.

Foxhole leaves Early Access with the 1.0 Inferno update on September 28. The game is available on PC (Steam).

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