AR-VR Featured

Are We Being Conditioned for Virtual Reality?

Virtual Reality Couple in Second LifeThere will be a day when everyone will gladly accept their government-funded virtual reality gear and enter into a brand new, safer world where the streets are safer from accidents, skies stay clear of smog, and we can meet together without fear of infecting one another in a fun, spectacular environment full of possibilities. — Anne CookIt was years ago I sat in front of a computer and played Second Life. At any time from anywhere, I could sit down and enter another realm from

Virtual Reality is Missing Its Moments :

SourceThey were meeting in a small wardrobe in one of the hundreds of worlds held on the platform. To my knowledge, this particular land had a single cupboard surrounded by a flat, low-lying area with a border and water. As I scanned the virtual space, I heard the voices of the people in the wardrobe stopping their conversations and looking out my window. I’ve been pretty visible since I was in Kiddy Kong and I was about the same size as their small building; I heard them talking about me

HTC reveals three new flavours of VIVE Cosmos VR headset for novice and experienced users

James is editor in chief of TechForge Media, with a passion for how technologies influence business and several Mobile World Congress events under his belt. James has interviewed a variety of leading figures in his career, from former Mafia boss Michael Franzese, to Steve Wozniak, and Jean Michel Jarre. James can be found tweeting at @James_T_Bourne. Spread the loveHTC is expanding the range of its VIVE Cosmos series of PC-tethered virtual reality products – aiming to sate the appetites of the most demanding enthusiasts, as well as entry level starters.

Survey: VR headset sales on Steam sees biggest ever jump in January

VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs. Spread the loveAccording to the January 2020 data released from Valve’s Steam Survey, VR headset growth on Steam has taken its largest leap yet, with 1.31% of the population having headsets that were connected to their computers. With a year-over-year increase of 43%, this beats out the

Announcing Adobe Animate CC 2019

The Adobe Animate team is excited to announce the latest version of Adobe Animate CC. This new version pushes the boundaries of the animation space with Asset warping, Layer Parenting, layer effects, and automatic lip syncing — all designed to enhance the quality of animations created with the tool. In addition, Animate CC 2019 enables 2D animators to use their existing skills for creating VR experiences (beta), introduces a new WebGL-based runtime (beta), significant performance enhancements to the HTML Canvas output, and much more. Some of the new features include: