AR & VR

Data Dive: Pokémon GO Hits the $5 Billion Mark

Though generalist tech press have moved on to other shiny objects, Pokémon Go is at the height of its popularity and continues to break records. The latest figures from Sensor Tower estimate* that the game has made $5 billion in lifetime revenue as it passes its fifth birthday.Zeroing in on 2021, Pokémon Go has already reached $642 million in the first half of the year. This is 34 percent greater than 2020 on a year-over-year basis, and puts it on a $1.3 billion annual run rate. Its FY 2021 outcome

Ubisoft’s ‘Far Cry VR: Dive into Insanity’ launches at Zero Latency VR in Vancouver – here’s what to expect

[embedded content][embedded content]In Virtual Reality News July 23, 2021 – You wouldn’t think that the best thing to do on a hot summer’s day is spend your time in virtual reality (VR), but with heat waves occurring around the world this summer, perhaps being in a nice air conditioned space designed for hosting a variety of VR games is actually a smart move, and a good way to escape the sun. Well, that’s exactly what we did last week, when we tried out the new ‘Far Cry VR: Dive into

holoride launches its ‘Elastic’ SDK for developers to create in-vehicle XR content

In Virtual Reality News July 22, 2021 – holoride, the Audi-backed company that provides technology to combine navigational and car data with XR, has today released its ‘Elastic’ Software Development Kit (SDK) on the newly launched holoride ‘Creator Space’. Created to run on the Unity game engine, the Elastic SDK enables developers to access tools to create immersive, in-car game experiences. holoride is building an immersive in-vehicle media platform by enabling processing motion and location-based data in real-time using the Unity game engine. holoride’s content adjusts to the motion of

Epic Games acquires 3D content library and publishing platform Sketchfab

In Augmented Reality and Virtual Reality News July 21, 2021 – Epic Games, a leading interactive entertainment company and provider of its ‘Unreal Engine’ 3D engine technology, has today announced that it has acquired Sketchfab, a 3D content library and publishing platform. Sketchfab allows users to discover, edit, buy, and sell 3D content directly through its web-based service, and is home to 4 million 3D assets, according to the company. Its technology has integrations across every major 3D creation tool and publishing platform and is compatible across all major browsers

Ordnance Survey partners with PRELOADED to create world-scale Augmented Reality game

In Augmented Reality News  July 19, 2021 – Ordnance Survey, Great Britain’s national mapping service, has recently formally announced that it is working with London-based games studio PRELOADED to develop a world-scale Augmented Reality (AR) game that will be designed to engage family audiences with the outdoors.  The game will be built upon Ordnance Survey’s extensive mapping and will use geospatial data to deliver contextual experiences that drive exploration of the world. We covered the contract award, which was announced in November last year, however this is the first time

NYC Harry Potter Store to Get Two New Location-Based Virtual Reality Experiences

Good news for all the Potterheads! Now you get to fly on a Nimbus 2000 and explore Hogwarts at the Harry Potter flagship store. Warner Bros., the house that brought us the amazing Harry Potter movies, has launched the first-ever Harry Potter flagship store in New York City last month. The store offers fans of the popular novel and movie franchise an incredible opportunity to enjoy an immersive social VR experience at the location. Now, besides shopping for official merchandise from the Harry Potter brand, fans can immerse themselves in

Resolution Games closes $25M Series C funding round to dedicate more to existing titles and deliver additional live VR games

In Virtual Reality News July 14, 2021 – Resolution Games, a Virtual Reality (VR) games studio known for titles including Demeo, Blaston, Cook-Out: A Sandwich Tale and others, has today announced it has closed a Series C funding round of USD $25 million, bringing the company’s total funding to USD $38.5 million. The round was co-led by Qualcomm Ventures LLC and BITKRAFT Ventures, followed by Knutsson Holdings AB. Prior investors who also took part in the round included GV, MizMaa, GP Bullhound, Partech, Creandum, Initial Capital, Bonnier Ventures and Sisu

AWE 2021 announces 250 speakers and exhibitors for its November face-to-face event

In Augmented Reality, Virtual Reality and Mixed Reality News July 13, 2021 – Augmented World Expo (AWE), the worldwide events series focused exclusively on the business of Augmented Reality (AR), Virtual Reality (VR) and Extended Reality (XR), has today announced the first wave of sponsors, speakers and exhibitors participating in AWE 2021. According to AWE, since its inception in 2010 more than 5,000 companies and 50,000 professionals have relied on AWE as their primary venue and community to connect, learn and grow their businesses throughout the XR hardware and software

Sam & Max — The chaotic team has now also made virtual reality unsafe

Maybe some of you still know the adventures of Sam & Max. I accompanied the dynamic duo for you in VR.Sam & Max are back. The dream team is now also trying to put a stop to the villains in virtual reality. With “Sam & Max: This Time It’s Virtual”, their first VR adventure was released today. The dog with the hat and the violence-prone rabbit captivate here with a quick-witted humor and NPCs that couldn’t be crazier. I have now joined the Freenlance Police as a cadet and will

Harena Data introduces its new ‘COGNISAT’ cognitive Virtual Reality analytics platform

In Virtual Reality News July 8, 2021 – Harena Data, an esports community aggregator, has recently revealed its new cognitive analytics platform ‘COGNISAT’. The platform combines sport specific virtual reality- (VR) based analytics with video game metrics from GYO Score (an esports and gaming data analytics platform) and computer-based soft skill cognitive metrics and performance profiling into a common data set. According to the company, the data set provides a comprehensive cognitive view of a traditional or virtual athlete and helps athletes, recruiters and coaches to better understand the athlete