architecture

NVIDIA unveils DLSS 2.0; will be ready for Control’s The Foundation DLC

NVIDIA is taking another step forward in the world of PC gaming, unveiling its new DLSS 2.0 technology. And among the first games to utilize it will be Control and this week's The Foundation DLC. NVIDIA has been hard at work trying to improve upon its AI architecture in an effort to make PC gaming a better place. One of the company's biggest focuses has been on its Deep Learning Super Sampling (DLSS) system, which uses AI to extract aliased frames and output higher frame rates in more graphically-intense games.

Voices in the Blood: Scott Patterson and the Terrifying Soundscape of Doom 64

Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title. Doom 64 was one of the most unique titles to grace Nintendo's 64-bit platform. It played like Doom 2--same enemies, same weapons, same power-ups--but pivoted from a straight-up action shooter to a slower-paced, more chilling experience, while still retaining plenty of run-and-gun fun. Developer Midway wanted to do something different than previous ports on consoles such as the Super NES and PlayStation, and Doom 64 fit that bill.

Super Doom: How id Software’s Opus Made the Jump to Super NES

ON DECEMBER 10, 1993, ID Software's developers uploaded Doom to a high-speed file-sharing server maintained by an IT administrator who oversaw University of Wisconsin's network. The shareware episode arrived to great fanfare. So great, in fact, that the admin had to ask hundreds of users eager to download Doom to log off so id could transfer the game. Instantly the chat rooms became ghost towns. At midnight on the dot, the gamers at id uploaded their game, and all hell broke loose. Grown adults in businesses suits clogged office networks

Mark Cerny introduces Tempest 3D AudioTech engine for PS5

The PlayStation 5 is set to feature a fully reworked 3D surround sound engine, introduced by Mark Cerny as the Tempest 3D AudioTech engine during the Road to PS5 presentation. March 18, 2020 10:12 AM During the Road to PS5 presentation, we received a wealth of technical information regarding Sony’s upcoming console. According to Mark Cerny, Sony is set to revolutionize a lot of PS5’s architecture to make it an entirely more powerful gaming machine. One of the aspects of that included redesigning the sound system of console altogether with

PS5 And Xbox Series X Are “Just Delivery Sockets,” More Like PCs, Gabe Newell Says

Valve founder Gabe Newell has shared his thoughts on the PlayStation 5 and Xbox Series X, saying they're becoming more like PCs.Speaking to IGN, Newell said new consoles have become "just delivery sockets" for games and entertainment. The system architecture is good for developers, Newell said, because they don't need to worry as much about choosing to support console, PC, or mobile. The PS5 and Xbox Series X have similar GPU and CPU designs, so developers don't have to stress as much about support and compatibility across devices, Newell said."Those

Watch The Road to PS5 specs reveal video here

Tune into the PlayStation 5 deep dive video with Marc Cerny to learn all about the upcoming console. Despite all the bad things happening in the world today, PlayStation fans have a little bit to look forward to as Mark Cerny prepares to take users on a deep dive of the upcoming PlayStation 5 console. In the Road to PS5 video, which is set to premiere today, PlayStation fans can get a look at the new system architecture for the PS5, as well as a look at what to expect

PS5: 7 Big Takeaways From Sony’s Specs Reveal

Not long after Microsoft brought to light a ton of new info on Xbox Series X, Sony announced that it would broadcast a video featuring Mark Cerny, lead console architect behind PS5, diving deep into the next-gen console tech that would define "the future of gaming." For many, it's about time, as there's very little known about PS5 in the lead up to this presentation.Now that the broadcast has passed, what did we learn? It was a dense presentation by Cerny that outlined an incredible number of details and data

PS5-Compatible SSD Storage Will Only Be Ready “A Bit Past” Launch

During Sony's very technical and equally insightful stream revealing the specifications of the PlayStation 5, lead system architect Mark Cerny stated that external SSDs that will be compatible with the new console likely won't be ready until sometime after launch.During his explanation of the custom SSD that the PS5 uses, Cerny explained that PCIe 4.0-based drives with the bandwidth required to match that of Sony's aren't available to the consumer market yet. By his estimations, drives will be fast enough by the end of the year, but even then, the

PS5-Compatible SSD Storage Will Only Be Ready “A Bit Passed” Launch

During Sony's very technical and equally insightful stream revealing the specifications of the PlayStation 5, lead system architect Mark Cerny stated that external SSDs that will be compatible with the new console likely won't be ready until sometime after launch.During his explanation of the custom SSD that the PS5 uses, Cerny explained that PCIe 4.0-based drives with the bandwidth required to match that of Sony's aren't available to the consumer market yet. By his estimations, drives will be fast enough by the end of the year, but even then, the

PS5-Compatible SSD Storage May Not Be Ready Until After Launch

During Sony's very technical and equally insightful stream revealing the specifications of the PlayStation 5, lead system architect Mark Cerny stated that external SSDs that will be compatible with the new console likely won't be ready until sometime after launch.During his explanation of the custom SSD that the PS5 uses, Cerny explained that PCIe 4.0-based drives with the bandwidth required to match that of Sony's aren't available to the consumer market yet. By his estimations, drives will be fast enough by the end of the year, but even then, the