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Epic v. Apple trial documents reveal new financial information around Fortnite’s success

Fortnite served for 97 percent in 2018 and 88 percent in 2019 of total revenue generated by Epic Games, according to documents presented in the Epic Games v. Apple antitrust trial hearing today. In the past three years, Epic has earned more than $15 billion in revenue. Epic brought in $5.7 billion in 2018, the year following the release of Fortnite that saw the company catapult from a major independent game studio to a multibillion-dollar tech company. In 2019, Epic brought in $4.2 billion and in 2020, $5.1 billion, the

Is esports a sport?

Whether esports count as sports has been asked by many people, in good and bad faith, many times over the year. Your personal answer to this question likely depends on a lot of variables; where you grew up, what you did in high school, etc. The technical definition of a sport is “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” By this definition, esports are absolutely sports. The level of physical exertion one would need to play an

Leading from the Isolated Lane

In the average TL game, Alphari leads his lane opponent by 493 gold and 12.5 CS by 10 minutes. If you don’t know the numbers of League, this may not seem like much. To contextualize, Alphari’s 493 GD/10 is the highest the LCS has seen since the League began recording the stat in Spring 2014 and likely the best NA has ever seen. His CS/D is the second highest after Huni’s 13.1 when he and Reignover came over to NA as one of the best Jungle-Top duos in the West.You

Dreaming of a healthy third-party Dota circuit

Though not quite The International, international Dota is back on the menu after major changes made to the DPC. There’s nothing like a global pandemic to shatter long-held perceptions, and by now even the bigwigs at Bellevue must be thinking TI is too big for its own good rather than simply just too big to fail. Seeing how the people at Valve are in a unique position to compare the state of play in competitive Dota with that of their other proprietary esport in the form of Counter-Strike, it shouldn’t

Fantasy game for ESL Pro League Season 13 – Groups C & D goes live

As ESL Pro League Season 13 Group C is set to kick off shortly, on Friday 19th March, the accompanying Fantasy game has begun. Users can create teams using players from the 12 squads competing in the final two groups, selecting from the members of teams such as Natus Vincere, Astralis, and Virtus.pro Will Astralis players do well in a stacked group? Natus Vincere, FURIA, and Gambit are looking like clear favorites in Group C, with Aleksandr "⁠s1mple⁠" Kostyliev ($247,000) and Dmitry "⁠sh1ro⁠" Sokolov ($239,000) offering strong arguments for selection

Code S RO16 Preview: Rogue, INnoVation, Dark, Trap

by OrlokWhat a group we have to finish the RO16, ladies and gentlemen. Group D is the stuff of legends, and a collection of players worthy of being called the group of death. It may very well be the most intimidating Code S RO16 group since 2013, when we saw PartinG, Life, INnoVation, and Flash face off.In terms of both name value and skill level, these are four of the absolute top players in Korea. Only two will survive to see the playoffs.Group D Preview: Rogue, INnoVation, Dark, TrapStart time:

Liquid Rivalries: Super Smash Bros. Melee

When would you say competitive Smash Bros. was born? Was it on January 21st, 1999, when Nintendo released Super Smash Bros? Or on November 21st 2001, when Melee was released? Or on April, 2002, when Matt Deezie started the Tournament Go series? I set the date two years later - January 10th, 2004. That was the day Melee held its first national, Game Over. In my eyes, a sport doesn’t come alive just by merit of a ruleset or a tournament. To be living, a sport needs a full-fledged scene