asia

Netflix CEO Doesn’t See Any Positives To Working From Home

While the COVID-19 pandemic has seen many companies, including Netflix, transition to allowing employees to work from home full time, Netflix founder Reed Hastings isn't a fan. While Netflix's work from home arrangements will continue as long as necessary to keep its employees safe from COVID-19, Hastings has said he sees no benefit to the practice.In an interview with the Wall Street Journal, Hastings was asked whether he saw any positives to staff working from home. "No. I don't see any positives," he said, "Not being able to get together

Tencent Holdings COO Mark Ren Highlights Four Key Trends at Tencent Esports Global Summit

Tencent Holdings is one of the biggest technology companies in the world, but its gaming business is undisputed as the top revenue generator in the empire. According to Tencent’s latest financial report for Q2 2020, the company recorded total game revenues of ¥46.9B RMB ($6.8B USD), representing 40.8% of Tencent’s total revenues in Q2 2020. In Tencent’s executive structure, there are two employees with the highest salary and directly report to Tencent President Martin Lau. One is Allen Zhang, who’s in charge of the businesses of Chinese social media WeChat,

Valve Updates the Community on the Competitive Dota 2 Scene

Valve Updates the Community on the Competitive Dota 2 SceneAfter a tumultuous few weeks in the Dota 2 scene, Valve has spoken up with a surprisingly detailed (detailed for Valve) blog post about their plans for the competitive scene AND an elusive ruling on the topic of exclusivity and broadcast rights for professional matches. Before we dive in, a bit of background on the two issues at hand.The DPC (or lack of it)Back in February, Valve announced that the 2020-2021 DPC season would consist of three majors, no minors, and

FunSpark ULTI 2020 Asia Qualifier opening match-ups announced

Following the European and North American qualifiers, which saw HAVU, forZe and Chaos make it through, the FunSpark ULTI 2020 Asia Qualifier will offer up one more spot in the $300,000 main event, which 16 Asian teams will fight over between September 7 and October 14. Two double elimination groups have been set up, with eight teams per group facing off in a best-of-three double-elimination bracket which will conclude with the winners clashing in the grand final for $15,000 and a spot in the main tournament. ViCi are favorites to

Marcos Gaming Signs Live Media Rights Deal With Loco 

Indian esports organization Marcos Gaming has signed a partnership deal with Pocket Aces’ Loco for live media content streaming, facilitated by Marcos’ marketing agency Baseline Ventures. This partnership will showcase Marcos Gaming team’s top athletes streaming exclusive content on Loco.  The move is yet another deal struck by Loco to add to a growing list of names who will be on the platform. This includes Fnatic, Red Bull, and the NBA 2K League.  Loco also partnered with individual content creators and professional players to conduct live streams on the platform,

TYLOO extend winning streak against ViCi to secure ESL One Cologne 2020 Asia title

TYLOO have held an iron grip on the Asian region since returning to a full Chinese roster in April, defeating ViCi in all ten matches they have played gainst each other since then and making ESL One Cologne their fifth tournament title in a row. The ESL One Cologne final was the third best-of-five final that TYLOO were able to win against their domestic rivals, following victories at DreamHack Masters Spring and DreamHack Open Summer, all of which they started with a 1-0 lead due to reaching the grand final

Indonesia Recognizes Esports as an ‘Accomplished Sport’

The government of Indonesia officially recognized esports as a sport during the 2020 National Conference of Central KONI held this week. As first reported by VPEsports, Indonesia’s Ministry of Youth and Sports and the Indonesian National Sports Committee (KONI) officially recognized esports as an “accomplished sport” in the Southeast Asian country and named PB Esports Indonesia as the “only institution that covers esports as an achievement sport in Indonesia under KONI.” This milestone for esports athletes and the industry means that esports could be included as an official sport in

TY & Stats on Future and Decline of Korean SC2

jinjin5000 Profile Joined May 2010 Korea (South)865 Posts [embedded content]Here, we have TY and Stats conclude the interview series with discussing of what's in it for future of Korean SC2, the cause of decline, and worries about looming future of Korean sceneThey also talk about how TY was able to become a trophy winner when he couldn't reach finals beforehand.this is part 3 of 4 part interview series. Previous 3 videos are here:Part 1: (GSL, Practicing, Difference between BW vs SC2)+ Show Spoiler +https://www.youtube.com/watch?v=PWYrIhVyjesPart 2: (SC2 vs BW, Region lock,

TY & Stats on the Future and Decline of Korean SC2

jinjin5000 Profile Joined May 2010 Korea (South)865 Posts [embedded content]Here, we have TY and Stats conclude the interview series with discussing of what's in it for future of Korean SC2, the cause of decline, and worries about looming future of Korean sceneThey also talk about how TY was able to become a trophy winner when he couldn't reach finals beforehand.this is part 3 of 4 part interview series. Previous 3 videos are here:Part 1: (GSL, Practicing, Difference between BW vs SC2)+ Show Spoiler +https://www.youtube.com/watch?v=PWYrIhVyjesPart 2: (SC2 vs BW, Region lock,