How HyperDot Made Waves in Accessibility Research
HyperDot is a minimal action arcade game with one rule: dodge everything. The game is fiendishly difficult — as players progress through the 100-level campaign, the simple task of “dodge everything” becomes more and more of a challenge. Solo developer Charles McGregor created his own behind-the-scenes challenge by committing to make HyperDot both difficult and accessible at the same time. “I didn’t start HyperDot with accessibility in mind,” Charles explains. “I stumbled into it at first, then decided to double down and turn HyperDot from a title that’s incidentally accessible