Charts

ESL One Cologne Online Leads Esports-Heavy Weekend – Weekly Twitch Top 10s, Aug. 24-30

It was a week filled with high level esports competition as the League of Legends playoffs neared their conclusion, Dota 2’s OMEGA League moved forward, and Fall Guys got its Twitch Rivals debut. However, it was the Cathedral of Counter-Strike that once again dominated the weekend’s esports viewership. Also of note is the appearance of Among Us – the latest in a growing genre of streaming-friendly party games which can generate big viewership figures due to the encouraged collaboration between big name streamers. Twitch’s Top Channel – ESL_CSGO As one

How long would the online era have to last for us to consider BIG one of the greats?

Online CS always comes with an asterisk, even when we have no LAN events to cheer about. Still, there has to be a tipping point where BIG’s continuous wins and deep runs would warrant an undisputed number one designation. Maybe a thousand event wins in a row would suffice? Asking the BIG questionAnother tournament, another win for tabseN and co., a comfortable run through a bracket in an event with mostly lesser opposition. It’s a testament to their growth spurt that they no longer feel like a good fit for

Remote AR multiplayer for gaming and entertainment

SourceOver half of the Augmented Reality market is gaming and entertainment, but the number of AR games is still far from what we see in non-AR gaming categories.Looking at non-AR app stores, the new game charts in every country are full of casual or even hyper casual games. However, most of top grossing apps include more challenging mechanics. There are games in very different genres, from match-three games like Homescapes to battle royale games like PUBG or Fortnite, but you’ll notice that almost any given app from this chart shares

Apple Says Inability to Review Each Game in Microsoft’s xCloud Service is Why It’s Not Allowed in the App Store

We’ve been so excited for Microsoft’s xCloud service ever since it was originally announced two years ago. The idea is that you’d subscribe to xCloud and be able to stream a huge library of games to a number of different devices, including mobile devices complete with custom virtual controls and controller support. So if you’re guts-deep in Gears of War 5 on your Xbox or PC, you could seamlessly transition to playing on your mobile device when you were out and about and all your progress would carry over. With

Iron Man VR Hits #2 In Weekly UK Physical Games Chart

Marvel’s Iron Man VR seems to be off to a flying start in the UK’s physical games chart.The weekly chart, tracked by GFK and UKIE, places the PSVR exclusive in the second spot for its first week on the market. The chart only tracks physical sales of games in the UK, so it doesn’t include copies of the title sold on the PlayStation Store, but does put it in league with games appearing on other platforms.Iron Man VR Sales Take Off[embedded content]For example, Iron Man VR sold more copies than

The Last Of Us 2 Breaks Sales Records In The UK

The Last of Us Part II has broken sales records in the UK. The PlayStation 4-exclusive is now the UK's top-selling title of all time over its first week in terms of boxed sales alone.The game beat out another Naughty Dog exclusive--2016's Uncharted 4: A Thief's End--by 1 percent to claim the record, according to sales charts obtained by GI.biz.The charts cover physical game sales exclusively, so this only captures one element of The Last of Us Part II's launch results. Digital game sales have been growing over the years

This Week in Apps: Protests impact app stores, FTC fines app developer, kids’ app trends

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile