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TouchArcade Game of the Week: ‘High Rise – A Puzzle Cityscape’

TouchArcade Rating:The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think

SwitchArcade Round-Up: ‘Arrest of a Stone Buddha’, ‘What The Golf?’, and Today’s Other New Releases, the Latest Sales, and More

Hello gentle readers, and welcome to the SwitchArcade Round-Up for May 21st, 2020. As we approach the end of the month, we’re seeing more releases arriving. There are a lot of new games to check out today, and that’s how we’ll be spending most of our time here. There are also the usual lists of sales information, and that’s about the lot. Let’s check it out! New Releases Arrest of a Stone Buddha ($14.99) SwitchArcade Highlight! One of the coolest surprises of last year was The Friends of Ringo Ishikawa

Assassin’s Creed Valhalla May Get Beowulf DLC

Assassin's Creed Valhalla is another historical epic from Ubisoft, this time taking place in the dark ages and detailing the Viking conquest of large parts of England. But the series has always paid homage to famous myths and legends as well, and there's reason to suspect that a piece of Valhalla DLC will explore the epic poem Beowulf. A description on the German Ubisoft Store mentions the Beowulf DLC. A translated version of text promoting the season pass reads, "Includes the story mission: The Legend of Beowulf. Discover the cruel

Call Of Duty: WW2 Studio Is Now Working On Two Games, Planning To Hire 100 People

Call of Duty: WWII developer Sledgehammer Games is ramping up. The studio's COO, Andy Wilson, confirmed in a new interview that the developer is looking to fill 100 positions at its locations around the world as it moves to take on more responsibilities including working on two games at once.Sledgehammer was founded in 2010 by Dead Space and EA veterans Glen Schofield and Michael Condrey, both of whom have since left the studio. With Sledgehammer now entering its second decade of existence, Wilson told VentureBeat that the studio is launching

The Dumb Sh*t We Do In Video Games

Sometimes playing a video game is more than just our experiences following their stories and completing everything we're tasked to do. Whether the game wants us to or not, we always find opportunities to go off the rails and spend countless hours engaging in all manner of ridiculous behavior just for the fun of it. The GameSpot staff has done some pretty dumb stuff in games in our time, and we're willing to bet you have too.In the video above, we recount some of our fondest memories, both old and

Malmö, Sweden — Global Gaming vinner stort i iGB Affiliate Awards (English version follows)

Global Gaming har cementerat sin position som en av spelbranschens snabbast växande affiliate program efter att ha fått titeln Best Non-English Affiliate Program i iGB Awards 2019. Experterna i domarpanelen blev imponerade över Global Gaming Affiliates – som marknadsför Global Gamings huvudvarumärke, Ninja Casino – och deras framgång sedan lanseringen förra året. Med fokus på att bygga nära partnerskapsrelationer, införde Global Gaming Affiliates under 2018 ett sjuklönsinitiativ (s.k. Sick Pay) som är helt utan motstycke i branschen. Enligt anordningen kan affiliate partners få upp till tre månaders provision, beräknad på

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.