cognitive

NKGen Biotech Advances Alzheimer’s Treatment with SNK01: First Patient Dosed in Phase 1/2a Trial

December 29, 2023 - NKGen Biotech, Inc. (Nasdaq: NKGN) is making strides in Alzheimer's disease (AD) treatment with the dosing of the first patient in its Phase 1/2a trial for SNK01, an autologous natural killer (NK) cell therapy. The innovative product, designed for moderate AD, has demonstrated promising results in neuroinflammation and cognitive function during its Phase 1 safety trial. Key Points: SNK01 Efficacy: NKGen's SNK01, a cryopreserved autologous NK cell therapy, showed improvement in neuroinflammation and cognitive function in the Phase 1 dose-escalation safety trial. The therapy boasts enhanced

Health Training Game Revenues Spike to $14.0 Billion by 2026

Cover of Metaari's New US Healthcare Games Market Report "This is the first market report in a series of targeted reports that identify the most lucrative revenue opportunities for developers," adds Adkins. "Training games and simulations designed for health and wellness are generating significant revenues for developers in the current US market." MONROE, Wash. (PRWEB) September 15, 2021 "The market conditions for serious game developers competing in the US healthcare game-based simulation sector could not be more favorable," comments Sam S. Adkins, lead researcher for Metaari and author of the

Best Educational Books, Toys, Games, Apps & More To Help Kids…

Academics' Choice Award Seals We at Hoot Reading are humbled and honored to be chosen as winners of the Academics' Choice Smart Media Award! APTOS, Calif. (PRWEB) September 14, 2021 Academics' Choice today congratulates all winners of the Summer 2021 Academics' Choice Awards, a prestigious seal of educational quality, reserved only for the best mind-building media and toys. The fall winners include teacher-approved, brain-boosting products from Classical Kids Music Education, Craftie Fox, Inc., Global Game Changers, 4M Industrial Development Limited, Magnitude Educational , ViBuGo, The Learning Journey International, Cog Toy

Electronic Arts launches accessibility patent pledge, makes 5 technology patents available to all developers

Electronic Arts has officially made five of its registered gaming patents available for use by all developers and studios in hopes of meeting the “needs of diverse populations in gaming and beyond.” This new patent pledge the company is making is centered on giving developers access to previously restricted technology patents for free as a way to promote more game design, specifically for those with disabilities.  “Anyone can freely use these patents and implement our accessibility-centered IP in their own games to make them more inclusive,” EA said. “This pledge

Harena Data introduces its new ‘COGNISAT’ cognitive Virtual Reality analytics platform

In Virtual Reality News July 8, 2021 – Harena Data, an esports community aggregator, has recently revealed its new cognitive analytics platform ‘COGNISAT’. The platform combines sport specific virtual reality- (VR) based analytics with video game metrics from GYO Score (an esports and gaming data analytics platform) and computer-based soft skill cognitive metrics and performance profiling into a common data set. According to the company, the data set provides a comprehensive cognitive view of a traditional or virtual athlete and helps athletes, recruiters and coaches to better understand the athlete

Is it possible to create a new intellectual game that will replace…

Game that is going to become a new benchmark for Artificial Intelligence. TORONTO (PRWEB) June 03, 2021 This is the first print run of the game in North America. The game was previously published in Europe with a circulation of 100 thousand copies. In the Canadian, US and Mexican markets, the game will be marketed by the Toronto-based board game publisher - Analog Game Studio. Following on the Kickstarter releases of “King of Indecision”, “Latte Throwdown” and “Duels of Cartisora” during 2020, Analog Game Studios is pleased to announce that

Mass Effect Legendary Edition: Who are the Collectors?

Top GamesMass Effect 2's Collectors are the main antagonists of the series installment—or are they? | BioWare, EAMass Effect 2's Collectors are the main antagonists of the series installment—or are they?The Collectors are a strange, rarely seen race from beyond the edges of Terminus Systems. They almost never enter Citadel Space—making them nothing more than a scary story to most citizens. However, the Collectors are quite real, and tend to appear in and around Omega via the Omega 4 Relay. This species gets their name from their strange "trade" requests.

Top 40 Educational Toys & Media for Students and Teachers – Spring…

Our product team works tirelessly to develop games that introduce educational concepts, spark curiosity, and practice fundamental learning skills throughout game play, and these awards underscore their commitment to excellence. APTOS, Calif. (PRWEB) May 27, 2021 Academics' Choice today congratulates all winners of the Spring 2021 Academics' Choice Awards, a prestigious seal of educational quality, reserved only for the best mind-building media and toys. The fall winners include teacher-approved, brain-boosting products from LeapFrog, Tynker, SimplyFun, Little Learning Hands, Games by Absolute Zero, da Vinci's Room, Sago Mini, Cybele's Games, Ubongo,

Mental health coach Dr. K says esports grinding culture is harmful: ‘Hours a day of pubs does not actually make you better at the game’

Mental health coach Dr. K put out a strong statement on esports’ culture of “grinding.” Dr. K said that after working with several top esports teams, it took him “months” to convince them that the way they were practicing was fundamentally counter-intuitive to improving. “Hours a day of pubs does not actually make you better at the game,” he said. “And there’s this relentless sense that you have to grind, grind, grind, grind, and the more you do, the better it is.” In traditional sports, the concept of “overtraining” is