consumer spending

CoD: Mobile is ‘on track’ to make more than $1 billion in 2021

Call of Duty: Mobile is making Activision a lot of money. In its Q2 financial results and earnings call, Activision Blizzard revealed that the game is “on track” to cross $1 billion in consumer spending for the year. This growth is particularly due to the game’s release in China and regular seasonal content in the West. CoD: Mobile was released in the lucrative Chinese market on Dec. 25, 2020.The post CoD: Mobile is ‘on track’ to make more than $1 billion in 2021 appeared first on Dot Esports. PlatoAi. Web3

Nigeria leads mobile app market growth in Africa as use of gaming apps surge 44% from Q1 2020

The pandemic’s effect on the global app market has not been hard to miss. In the first quarter and first half of this year, consumer spending in mobile apps hit new records at $32 billion and $64.9 billion, respectively. In Africa, it can be tough to call out exact numbers on consumer spending because the continent gets hardly a mention in global app market reports. Yet, other metrics are worth looking at, and a new report from AppsFlyer in collaboration with Google has some important insights into how the African app

Xbox & Hollywood Crossovers on Sea of Thieves and Microsoft Flight Simulator Are a Potential Slam Dunk

During its E3 2021 showcase, Microsoft announced Pirates of the Caribbean for Sea of Thieves and Top Gun: Maverick content for Microsoft Flight Simulator, and it’s potentially a very big deal. Sea of Thieves: A Pirate’s Life has just been released yesterday, starring Jack Sparrow and his gang in a rather sizable expansion, propelling the game to top of the best-sellers list on Steam, where it still sits at the moment of this writing. The Top Gun: Maverick expansion for Microsoft Flight Simulator will come in November, following the release

PlayStation Is Planning More Games as a Service Titles Like MLB: The Show

Sony Interactive Entertainment sees live service titles as areas of potential growth on consoles, PC, and mobile devices. Sony wants to develop more live service games like MLB The Show. That’s according to the company’s investor relations presentation today, as initially reported by VGChronicle. Sony Interactive Entertainment said that it plans to develop more “service-led experiences” for both its consoles and other platforms such as PC and mobile. This makes sense given Sony’s increased focus on releasing titles like Days Gone and Horizon on PC. In a slide shown during

Sony reports PlayStation is the most profitable it has ever been, Uncharted 4 and other titles coming to PC

A lot of information has become available through Sony’s Investor Relations report for the Games and Services division today, including new details about how PlayStation will operate moving forward.  Along with other intense areas of growth, Sony reported that PlayStation as a brand is currently the most profitable it has ever been, despite initially selling the PS5 at a loss and the console shortage.  Sony just released its IR Day presentation for the Games & Services segment. Some notable parts on the strategy to grow the PlayStation gaming business. PlayStation

The NPD Group: First Quarter 2021 U.S. Consumer Spending on Video Game…

The growth driven by the new platforms, combined with gains experienced in mobile, PC and VR content spending, as well as the continued strength of Nintendo Switch, have pushed the market to new highs. PORT WASHINGTON, N.Y. (PRWEB) April 29, 2021 According to the Q1 2021 Games Market Dynamics: U.S.* report from The NPD Group, overall total consumer spending on video gaming in the U.S. totaled $14.92 billion in the first quarter (Q1) of 2021 (January - March), an increase of 30% compared to Q1 2020. Gains were seen across

Take-Two CEO Thinks You’re Ready For The PS5, Xbox Series X/S $70 Price Hike

Ready or not. As always, when a new generation of consoles launch, it’s an exciting time. Last November saw the launch of the PS5 and Xbox Series X/S with lots of games to chose from. However, it wasn’t all happy times, as it also saw some publishers doing a price hike for next gen-only versions of games, such as 2K’s NBA 2K21 being $70. There was also Call of Duty, and Sony confirmed they, too, would be hiking up to $70 for their PS5-only titles (and apparently, was thinking of

Ads are back in: Monetizing beyond subscriptions and transactions in gaming

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. April 28-29, 2021 Register Now Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more. The rapid growth of direct-to-consumer streaming platforms has proven that subscriptions are viable. Subscription options have seen a massive increase as console, platform, and other industry players have tried to capture people’s time by creating an experience that offers a variety of games. But in the same breath, we hear about rapid subscription growth

Call of Duty: Black Ops Cold War Reigns Over US Sales Charts for January 2021

Activision’s latest sequel is also the 20th best-selling game in US history as per The NPD Group. The NPD Group’s video game software and hardware sales charts for the US in January 2021 are out and Call of Duty: Black Ops Cold War is still on top. Based on dollar sales, the first person shooter was not only the best-selling game for the month but also the 20th best-selling title in tracked US history, as per analyst Mat Piscatella. Interestingly, Cyberpunk 2077 dropped from second to 18th place in the

The NPD Group: Fourth Quarter 2020 U.S. Consumer Spending on Video…

Growth across almost all gaming segments drove the market to record spending in both the fourth quarter and the year. PORT WASHINGTON, N.Y. (PRWEB) February 01, 2021 According to the Q4 2020 Games Market Dynamics: U.S.* report from The NPD Group, overall total consumer spending on video gaming in the U.S. continued to break records, reaching $18.6 billion in the fourth quarter (Q4) of 2020 (October – December), an increase of 26% compared to Q4 2019. Full-year U.S. games industry consumer spend across all categories reached $57 billion, a 27%