e-commerce

Verofax to raise US$750,000 on Beban Crowdfunding Platform

- Offering GCC retail investors interactive access to private equity investment opportunities BAHRAIN, Mar 5, 2023 - (ACN Newswire) - Verofax, the leader in brand marketing and AI-powered solutions for enterprise, was featured on Beban 2 (Episode 9, Mar 1, 2023), the hit entrepreneur & investment-themed reality TV program airing on Bahrain TV, Alrai TV and Dubai TV, as well as Shahid, the region's largest video-on-demand platform. Wassim Merheby, CEO & Co-Founder, and Jamil Zablah, CMO & Co-Founder, Veromax, a product winning SaaS provider helping brands achieve growth by turning offline products interactive for

China’s Walled Garden

Continuing our theme of speaking with people in the world of finance and technology we asked insiders at ByteDance in Shanghai their views about blockchain technology. The results give some useful insight into one of the likely narratives of the next bull run. In previous cycles narratives have ranged from Bitcoin being digital gold to NFTs being the cutting edge of the art scene. These topics pull new users into the space and with their added liquidity the value of the market begins to rise. The present decline in value

US Continues to See Growth in Time and Money Spent on Video Games,…

We had a number of lapsed gamers in the 45-64 age group re-enter the market last year, not only for entertainment, but to stay connected with family and friends. And these gamers have continued to play more than other age groups. PORT WASHINGTON, N.Y. (PRWEB) October 07, 2021 According to ‘2021 Evolution of Entertainment’ report from The NPD Group, this year, the amount of money spent in the U.S. on video games has increased 35% over the past six months*; and while overall participation in video gaming remains high, it

China roundup: Games are opium, algorithms need scrutiny

Hello and welcome back to TechCrunch’s China roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world. The question for the tech news cycle in China these days has become: Who is Beijing’s next target? Regulatory clampdowns are common in China’s tech industry but the breadth of the recent moves has been unprecedented. No major tech giant is exempted and everyone is being attacked from a slightly different angle, but Beijing’s message is clear: Tech businesses are to

Dream Games raises $155M at a $1B valuation as its Royal Match puzzle game hits a royal flush

Istanbul in Turkey continues to prove itself as very fertile ground for casual gaming startups, which appear to be growing from small seedlings into sizable trees. In the latest development, Dream Games — a developer of mobile puzzle games — has raised $155 million in funding, a Series B that values the startup at $1 billion. This is a massive leap for the company, which raised $50 million (the largest Series A in Turkey’s startup history) only 3.5 months ago. This latest round is being co-led by Index Ventures and

Arcturus announces $5 million in seed funding to scale its Volumetric Capture offering

In Augmented Reality and Virtual Reality News May 7, 2021 – Arcturus, a provider of software solutions for post-production and streaming of volumetric videos, has recently announced a USD $5 million seed round led by BITKRAFT Ventures. According to the company, the funding will be used to scale its software development team, focus efforts on sales growth, and expand Arcturus’ product line with an emphasis on live streaming features.  Other investors that participated in the round included: HBSE Ventures; NTT Docomo Ventures; Build Ventures; Co-Founder, Co-Chairman, and former Co-CEO of

Riot Games and Konvoy Ventures back games publisher Carry1st in $6M Series A

Africa is the last frontier for basically anything. Mobile gaming is no exception. For a continent that is home to more than 1 billion millennials and Gen Zers, mobile gaming has never really picked up, despite the continent witnessing rapid economic growth and smartphone adoption. Two issues have proved detrimental to this growth: distribution and payments. With fragmented and unresolved distribution and digital payments ecosystems, game studios have found it difficult to serve African consumers and make a ton of money doing so. Carry1st is a mobile games publishing platform

The NPD Group: First Quarter 2021 U.S. Consumer Spending on Video Game…

The growth driven by the new platforms, combined with gains experienced in mobile, PC and VR content spending, as well as the continued strength of Nintendo Switch, have pushed the market to new highs. PORT WASHINGTON, N.Y. (PRWEB) April 29, 2021 According to the Q1 2021 Games Market Dynamics: U.S.* report from The NPD Group, overall total consumer spending on video gaming in the U.S. totaled $14.92 billion in the first quarter (Q1) of 2021 (January - March), an increase of 30% compared to Q1 2020. Gains were seen across

GameStop CEO George Sherman to step down in July

- Advertisement - GameStop, the world’s largest Video Game retailer has been in the news for quite a while lately due to the sudden surge in their stock (GME) value earlier this year thanks to investors on Reddit who collectively rushed to buy their stocks, causing the value to soar up to 100% and above as a result. The company recently announced that George Sherman, its current CEO will be stepping down on July 31, or perhaps even earlier if a suitable successor is found. Sherman has been with the

Fuse kindles esports-focused consultancy Fuse Ignite

London-based marketing and commercial services company, Fuse has launched Fuse Ignite, a new consultancy service that focuses on esports rights holders. The agency, which specialises in ‘partnerships and experiences in sport and music’, has also expanded its offerings into esports and lifestyle through the service. Photo credit: Fuse RELATED: Turquoise: Branding strategies for esports leagues Fuse, part of New York-based Omnicom Media Group, shared with Esports Insider that the new consultancy will look to ‘enhance and support’ the commercial capabilities of esports rights holders, specifically through its ‘Proposition and Ecommerce