The Never-Ending Design Changes in Neversong, Coming to Xbox One July 16
In 2009 I made a web game called Coma. I was 18 years old, and had no idea what could happen after you release a game. The game blew up with over 8 million plays, and sent me on a decade long journey of creating bizarre and beautiful indie adventure games. Now, I’m almost 30, and am still baffled at the response to Coma. With the help of my development partner Serenity Forge, we’ve rebuilt the entire Coma-world from the ground up; it’s now called Neversong, and it’s coming to