executive

GameStop Closes Retail Storefronts And Moves To Digital Processing Of Orders

During the week of March 16, GameStop made the decision to keep retail stores open during the coronavirus outbreak, even in states that required all non-essential businesses to close their doors. Its internal memo to workers instructed managers to inform any question authorities that GameStop views itself as "essential retail."GameStop has decided to reverse that decision and announced that it will close its retail storefronts, go entirely digital on orders, and will offer curbside pick-up at stores and delivery options."We have been steadfast in our adherence to CDC-guided safety and

Doom Eternal was ‘really boring’ the first year of development, says director

Can Doom possibly be boring? Doom Eternal Director Hugo Martin reveals how Doom Eternal was missing something in the first year of dev work. It can’t be anywhere near easy to find the spark of something phenomenal after you’ve arguably peaked. That was a problem id Software found itself in after the launch of Doom 2016. How do you make a game predicated on pure comical aggression and violence an actual game? And not just a game, but better than what came before? Doom Eternal Director Hugo Martin claims it

Doom Eternal was built to be more brutal Super Mario, less Last of Us

Doom Eternal Director Hugo Martin shared his priorities of design for the game, saying the goal was to make more of a brutal Nintendo game and less of a The Last of Us. Doom Eternal Director Hugo Martin has gone on record previously about how a major part of Doom Eternal was not taking itself so seriously that it becomes morbid and uncomical in how ridiculously violent it is. He recently expanded upon this premise of design, claiming that Doom Eternal was meant to take more of a step towards

Doom Eternal Devs Release A Nice Video Message To Celebrate The Game’s Long-Awaited Launch

Originally due to launch in November 2019, Doom Eternal has finally, at long last, arrived for everyone to play (except Switch owners). To celebrate the release that's been a long time coming, developers Hugo Martin (game director) and Marty Stratton (executive producer) released a nice video message, thanking the developers for their hard work and more."On behalf of everyone at id Software, Bethesda, and everyone who's worked so hard on this game, we want to take this opportunity to say thanks," Stratton said. Martin added, "So many great people put

Ben Affleck’s New Movie, The Way Back, Releasing Early On Home Video Due To COVID-19

Ben Affleck's newest movie, the basketball film The Way Back, was only just recently released in theatres, but Warner Bros. has now confirmed it's coming to home video sooner than expected.In the wake of ongoing concerns about COVID-19 (coronavirus), Warner Bros. is releasing the film through digital stores beginning on March 24 for $20 USD. A rental option is expected to come later. March 24 is the same day that Warner Bros. is bringing Birds of Prey to home video to buy.Affleck plays a man battling with alcoholism who coaches

Xbox Series X Has A Big Advantage Over PS5 For Backwards Compatibility Right Now

The next-generation of consoles continues to come into focus. Both Microsoft and Sony have shared a lot of details on their new consoles in recent weeks, and one element that is resonating particularly strongly with consumers is their different approaches to backwards compatibility--or, at least, the messaging of how this much-loved feature will be implemented. Right now, based on what we know today, Microsoft's Xbox Series X has a huge advantage over Sony's PlayStation 5 in terms of overall list of supported backwards compatible games and messaging about the feature.What

Sea of Stars is a new RPG from the makers of The Messenger

Those who have played through Sabotage's The Messenger may remember seeing a lot of references to that world's past. Sun and moon symbology all over, along with references to solstice heroes of the past. It was a fascinating look into that world's history, a history that Sabotage is ready to explore more in-depth with its next project, Sea of Stars. [embedded content] Sea of Stars will take place in the same world as The Messenger, but it is very much not like the 2018 platformer. This is a turn-based RPG

Untitled Goose Game Wins Another Game Of The Year Award

Untitled Goose Game has won another Game of the Year award. The whimsical game in which you play a grumpy, mischievous goose has won the overall Game of the Year award at Game Developers Choice Awards ceremony, following its GOTY win at the D.I.C.E Awards in February.Untitled Goose Game was developed by Australian studio House House. After launching on PC and Switch in September, the game came to Xbox One and PS4 in December. A line of Untitled Goose Game clothing was also released in the wake of the game's

Apollo 11 Situations: John Romero on Porting Doom and Wolfenstein 3D

id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more. Working at id Software in the 1990s was like working inside a bunker, only with more pizza, soda, and video games. The studio started small and remained small through development of Commander Keen, Wolfenstein 3D, and Doom. After Doom's release in December 1993, John Romero turned his attention to scouting for opportunities to collaborate on external projects related to id's games, namely strategy guides and ports. Romero

Former PlayStation Boss Doesn’t Miss The Console Wars

Former PlayStation executive Adam Boyes sounds as if he is happy for the "console wars" period of his life to be over. Boyes, who was vice president for third-party relations at PlayStation from 2012-2016, told USgamer that he loved what he did, who he worked with, and what he achieved during his run at Sony. But there was also a lot of stress."Sometimes I feel like I have an opinion, but it doesn't matter because I did that," Boyes said about the forthcoming launch of the PlayStation 5 and Xbox