Super Doom: How id Software’s Opus Made the Jump to Super NES
ON DECEMBER 10, 1993, ID Software's developers uploaded Doom to a high-speed file-sharing server maintained by an IT administrator who oversaw University of Wisconsin's network. The shareware episode arrived to great fanfare. So great, in fact, that the admin had to ask hundreds of users eager to download Doom to log off so id could transfer the game. Instantly the chat rooms became ghost towns. At midnight on the dot, the gamers at id uploaded their game, and all hell broke loose. Grown adults in businesses suits clogged office networks