HoloLens

Build a Better (Virtual) World Together with Latest TwinWorld Update

TwinWorld brings the virtual into our daily lives. As we enter into a new computing paradigm, Spatial Computing, TwinWorld brings exciting opportunities for the users to build and share new life beyond reality. SUNNYVALE, Calif. (PRWEB) May 04, 2021 Social mixed reality platform TwinWorld has today announced significant updates to its free beta app, featuring multiplayer integration and real-time sharing, that allow anyone to create, share and enjoy life beyond reality. Available initially for Microsoft HoloLens 2, a mixed reality headset that connects the digital world to the physical world,

Seattle’s newest unicorn: Rec Room raises $100M as social gaming popularity fuels big growth

(Rec Room Image) Seattle-based Rec Room has raised $100 million in new funding. The game development startup is now valued at $1.25 billion after an explosive year of growth in which players used the platform to connect during the COVID-19 pandemic. It’s the latest Seattle-area startup to reach “unicorn” status with a $1 billion valuation or more. On a video call from the hospital where he and his wife welcomed a baby boy over the weekend, CEO and co-founder Nick Fajt was excited about the 5-year-old startup he’s been raising

‘Pokemon Go’ on HoloLens 2 is a glimpse at collaborative AR gaming

What if you could play Pokemon Go without holding a phone? And what if you could battle alongside your friends, no matter where they are in the world? That's something we got a taste of at the Microsoft Ignite conference today, as Niantic CEO Joh... Checkout PrimeXBT Source: https://www.engadget.com/pokemon-go-hololens-2-microsoft-mesh-demo-171537512.html

Augmented Reality board game creator Tilt Five secures USD $7.5 million in Series A funding

[embedded content][embedded content]In Augmented Reality News October 28, 2020 – Tilt Five, creator of a tabletop augmented reality (AR) board game that features the use of AR headsets within its games, has today announced that it has secured USD $7.5 million in Series A funding. The funding round was led by SIP Global Partners, with participation from investors BITKRAFT Ventures, Galaxy Interactive, Logitech, and games industry innovator Ken Birdwell. SIP Global Partners’ Jeffrey Smith will now join Tilt Five’s board of directors. Following a USD $1.7 million Kickstarter campaign last year, this

Tilt Five Secures $7.5M Series A to Revolutionize Gaming Through 3D…

Tilt Five Promo Photo “While the tech giants invest billions in far-off solutions, this investment expands our ability to deliver on a proven set of technologies resulting in an affordable, social and wearable device,” said Jeri Ellsworth, Tilt Five CEO. SAN JOSE, Calif. (PRWEB) October 28, 2020 Tilt Five, an entertainment system provider that uses proprietary augmented reality (AR) glasses, a game board, and a wand controller to engage players in tabletop and video games in 3D holographic environments, today announced that it has secured $7.5 million in Series A

Moss Developer Polyarc Secures $9M Series B Funding For AR Game Development

Today the developers of Moss, Polyarc, announced a $9 million Series B venture funding round led by Hiro Capital to expand into AR game development. Even still, the developer tells us they’re still committed to making a sequel to Moss. [embedded content] Anyone that has spent any time inside a VR headset and browsed any of the major storefronts from Oculus Home and Steam to the PSN store have likely seen Quill, the main character from Polyarc’s Moss advertised somewhere. She’s cute, charming, and full of character despite never speaking

VR in 2020: More Than a Fad

Virtual reality has faced accusations of being a stepping stone in gaming, here for a moment, not for the long-haul, since its inception. From the launch of the Oculus Rift which first allowed consumers to experience VR at a steep, but somewhat stomach-able price, those who enjoy VR have been seen as jumping on a trend.This may be news to some, but it must be said. We’re in 2020, and VR looks to be here to stay.I first experienced virtual reality through Google’s own Cardboard viewer made out of, unsurprisingly,

Virtually reality: why isn’t VR more popular?

VR is impressive to watch — but it is less impressive to purchaseMany people probably have experience of VR second-hand, rather than from the comfort of their own home. A casual demo in a gaming convention here, or a half hour spent on someone else’s setup there — the interest exists, but the demand does not.The titles already coming out for it are getting better and better, and have already contributed to a branch of Youtubers focusing on VR content. VRChat, Beat Saber and Half Life: Alyx have been raising