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Gen.G, Eastern Michigan University, University Of Kentucky Launch Work From Home: The NetWORK For Professional Development In Gaming/Esports

YPSILANTI, Mich., April 1, 2021 /PRNewswire/ -- Global esports organization Gen.G and its partners Eastern Michigan University, and the University of Kentucky (UK) announced plans today to launch its first ever Work From Home: The NetWORK, a conference designed to provide professional development in esports and gaming.  Scheduled for April 10-11, 2021 virtually, the two-day event will offer panels, content and tournaments led by esports professionals, content creators, esports front office executives and collegiate players and coaches, and will be streamed live on twitch.tv/gengesports. Continue Reading GEN.G, EASTERN MICHIGAN UNIVERSITY, UNIVERSITY

What is ChainGuardians? Anime-style Gaming NFT

ChainGuardians is a game with an anime-cryptocurrency theme, backed with NFT in-game assets. Have you ever thought about bringing your gaming assets to life? Well, who hasn’t? Anyone who has invested his time and energy into his favorite games gets that feeling, wishing they could carry their rewards and assets over to other games – or more, convert them into real-world assets – money! While game lovers have given up on the idea that their gaming efforts could be transferred through different games, brazen gaming companies have stood up to restore

ChainGuardians seeks to Transform the Gaming Industry with its Blockchain & Player-centric Economy

ChainGuardians is a platform that combines traditional gaming concepts with blockchain technology to enable player-driven economies. Players can participate in the free-to-play Non-Fungible Tokens (NFT) mining platform and role playing game; both of which allow players to earn income, turning their time and energy into tangible rewards. The aim of ChainGuardians is to bring the NFT community an unprecedented gaming ecosystem founded upon competitive game play through chain analysis technology, advanced game economics which integrates players’ real life cryptocurrency and NFT holdings, and the experience of expandable and persistent multi-

Sega Reports Overall Sales Down, But Increases Forecast Due To Strong Performance In Gaming

Both new and old games did well, making the company optimistic about the next quarter. While the brand of Sega will always mean a certain thing to those who grew up in the period when they were a platform holder, the company itself has changed quite significantly over the last several years. Right now, it seems that their overall fortunes are down, but it seems strong game performance is keeping them optimistic for the future. The company reported their financial result for the fiscal year quarterly period going from April

Square Enix Announces YoY Growth of Revenue & Profits for First Nine Months of the Fiscal Year

Today Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April 1 and December 31, 2020. The company as a whole reports substantial growth year-on-year of both net sales and operating income. The Digital Entertainment segment of the business (which includes games) reports similar results. If we look at the results of the past quarter, they’re more nuanced, with the Digital Entertainment segment growing revenue but generating fewer profits. Considering the sub-segments, the HD Games segment shows strong growth in revenue

PS5 Shipped 4.5 Million Units in 2020; PS4 Is Now at 115 Million Units

Today Sony announced its financial results for the third quarter of the fiscal year 2020, which relates to the period between Oct. 1, and Dec. 31, 2020. First of all, we get an update on PS5 and PS4 units shipped during the latest quarter. 4.5 million PS5 and 1.4 million PS4 units were purchased by retailers worldwide, which means that the grand total for PS4 as of Dec. 31 is at 115 million units. Below you can check out an overview of the performance of the Game & Network Services business (which

Sakuna: Of Rice and Ruin Shipped 850,000 Units as Marvelous Increases Full-Year Earnings Forecast

Today Marvelous Entertainment shared its financial results for third quarter of the fiscal year, related to the period between October and December 2020. We learn that the company’s sales were 17,292 million yen (down 6.8% year-on-year), while operating income was 3,340 million yen (up 58.2% year-on-year). Sales for the consumer business, which includes games for consoles and PC were  8,834 million yen (up 1.4% year-on-year), while operating income was 2,474 million yen (up 27.8% year-on-year). The recently-released Sakuna: Of Rice and Ruin is the star of the party, achieving over

CD Projekt RED Could be Fined 10% of its Annual Income by Polish Government if Cyberpunk 2077 Patches Don’t Fix the Game

Poland’s Office of Competition and Consumer Protection is keeping an eye on how the Cyberpunk situation is developing. Cyberpunk 2077’s launch has been a major fiasco, especially with the game’s botched base console versions, and from it being delisted from the PlayStation Store to CD Projekt RED’s share prices tumbling to the company even being sued (which they plan on defending against with “vigorous action”), CDPR have certainly been having a rough go of it of late. As it turns out, things might get even worse for them in the future.

Cyberpunk 2077 Support To Be Monitored by Polish Consumer Protection Agency

CD Projekt Red’s commitment to fixing Cyberpunk 2077’s poor performance on PS4 and Xbox One will be monitored by UOKiK, Poland’s Office of Competition and Consumer Protection, which has the authority to fine the company up to 10% of its yearly income should its obligations not be met.Those obligations allude to the developer’s pledge to release two major patches in January and February. Further, the extent to which it follows through in offering refunds to unhappy customers across PlayStation, Xbox, and PC platforms.A UOKiK spokesperson told Polish outlet Dziennik Gazeta

Switch to Success: 20 Years of Nintendo Console Sales

Since its 2017 release, the Nintendo Switch has become a household game console for gamers and non-gamers alike. Few consoles penetrate the mainstream deeply enough to have parents referring to a console by its proper name, instead of their children’s “Gameboy” or “Wii”. Even fewer come together as a complete package that ties together the ideologies and technical ideas of their preceding consoles like the Nintendo Switch has. This graphic visualizes the Nintendo Switch sales success story alongside more than 20 years of Nintendo console sales. The History of Nintendo