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Tesla (TSLA) to suspend production in Fremont & NY factories

As governments worldwide respond to the COVID-19 pandemic, Tesla had to finally shut down their factories in the United States. Tesla has been making cars during the ongoing COVID-19 pandemic, but government officials have finally put a stop to their plans.  [embedded content] In a operational update press release posted to the official Tesla Investor Relations website, the company said: In the past few days, we have met with local, state and federal officials.  We have followed and are continuing to follow all legal directions and safety guidelines with respect

First Post! March 19, 2020

Hey Shacknews, it's time for First Post! Let's officially kick off our day of posting. Sorry it it is so late today, I was out in the turdmines mining for turds. Please understand and take a look. Imagine a world of Jaboofers ┓┏┓┏┓┃ ┛┗┛┗┛┃\○/ ┓┏┓┏┓┃ / ┛┗┛┗┛┃ノ) ┓┏┓┏┓┃ ┛┗┛┗┛┃ ┓┏┓┏┓┃ ┛┗┛┗┛┃┓┏┓┏┓┃┛┗┛┗┛┃┓┏┓┏┓┃┛┗┛┗┛┃┓┏┓┏┓┃┛┗┛┗┛┃┓┏┓┏┓┃┛┗┛┗┛┃┓┏┓┏┓┃┛┗┛┗┛┃pic.twitter.com/HvOr35eyfa — Siraj Hashmi (@SirajAHashmi) March 19, 2020 I think we can do better. “We are in this fight together, we will finish this fight together.”Here's a video of our writers (who are quarantined because of the COVID-19) singing Halo

Voices in the Blood: Scott Patterson and the Terrifying Soundscape of Doom 64

Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title. Doom 64 was one of the most unique titles to grace Nintendo's 64-bit platform. It played like Doom 2--same enemies, same weapons, same power-ups--but pivoted from a straight-up action shooter to a slower-paced, more chilling experience, while still retaining plenty of run-and-gun fun. Developer Midway wanted to do something different than previous ports on consoles such as the Super NES and PlayStation, and Doom 64 fit that bill.

Doom Eternal Mission 3 Walkthrough — Cultist Base

Doom Eternal's third mission takes you through a cultist base on a snowy mountaintop. Below you can find a walkthrough detailing every step. For walkthroughs of Doom Eternal's later chapters, be sure to check out our guide hub collecting what we have up so far. We'll be publishing more in subsequent days. But if you're looking for more basic Doom Eternal tips, be sure to read our guide detailing everything you should know before playing. Otherwise, you can read our Doom Eternal review in progress.Mission 3 Walkthrough -- Cultist BaseLeap

Playtest Totally Reliable Delivery Service on Xbox One Starting March 19!

tinyBuild invites you to playtest Totally Reliable Delivery Service this weekend beginning Thursday, March 19 @ 10:30 AM PT (5:30 PM GMT) to Sunday, March 22 at 11:59 PM PT (6:59 AM GMT). Buckle up your back brace and fire up the delivery truck, it’s time to deliver! Play with friends (up to 4 players) and haphazardly get the job done in an interactive sandbox world. Totally Reliable Delivery Service is a ragdoll physics simulation about terrible package delivery couriers. Work together using odd machinery, useful gadgets, and the wonders

Star Trek Online: Legacy HyperX Giveaway

Hey Shacknews, it is time for another giveaway! Find out how to win some sweet HyperX goodies and more. Shacknews has teamed up with Perfect World Entertainment, Cryptic Studios, and HyperX for a very special Star Trek Online: Legacy HyperX Giveaway. We are celebrating Star Trek Online's 10th anniversary by giving away three grand prize bundles and a whole bunch of PS4 codes. Use this Gleam widget to sign up for grand prize! Star Trek Online: Legacy HyperX Giveaway We also have a ton of other codes available to redeem.

Shackstream: To hell and back again – Doom Eternal

It’s time to rip and tear – again. Join me as I take on the demon hordes once more in Doom Eternal, the follow-up to id Software’s critically acclaimed Doom (2016). We’ll be kicking off the show in around 10 minutes or so via the official Shacknews Twitch channel. [embedded content] You can tune in with the embed above, or click the link right here to go to the official Shacknews channel. In our Doom Eternal review, I write: While Doom Eternal does a good job of building off of

Apollo 11 Situations: John Romero on Porting Doom and Wolfenstein 3D

id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more. Working at id Software in the 1990s was like working inside a bunker, only with more pizza, soda, and video games. The studio started small and remained small through development of Commander Keen, Wolfenstein 3D, and Doom. After Doom's release in December 1993, John Romero turned his attention to scouting for opportunities to collaborate on external projects related to id's games, namely strategy guides and ports. Romero

First Post! March 18, 2020

Hey Shacknews, it's time for First Post! Let's officially kick off our day of posting. Please take a look. Is it March 20th yet? How very kind of @PlayStation to offer a countdown timer for @animalcrossing with any pre-order of @DOOM Eternal. pic.twitter.com/xKZFTsvdAE — Rami Ismail (@tha_rami) March 18, 2020 I would like to play Animal Crossing: New Horizons. Please understand. Me realizing I gotta walk into best buy to pick up my pre-order of animal crossing new horizons pic.twitter.com/bieix55z1A — Tylor (@theSirToasty) March 17, 2020 Maister wth the S-Tier

Todd McFarlane talks about bringing Spawn to Mortal Kombat 11

The Mortal Kombat series has been home to a number of guest fighters over the past three games. Arguably none of those guest characters have been more anticipated than Spawn, the Image Comics icon. That was largely evidenced by the positive reception to his reveal trailer from last weekend's Final Kombat. Among those ecstatic to see Spawn clashing with Sub-Zero, Scorpion, and the rest of the cast is Spawn creator Todd McFarlane. Shacknews recently had the opportunity to speak to the comic book legend about the process in bringing Spawn