lockdowns

Paribus. After the storm.

If the global financial system is an ocean and the ships on it represent the different markets, crypto would be the equivalent of a small boat tossed around by the storms we’ve experienced this year. Whatever happens with the development of the technology it’s impossible to avoid the effects of global shifts as we saw last week with the Federal Reserve’s latest rate hike. Even though the news from the Fed was exactly what markets had anticipated and priced in, the response was turbulent which caused more moves to the

Online gaming predictions: Trends for 2023

The online gaming sector has been growing steadily for years, but 2020 and 2021 proved to be hugely significant in the growth trend of this industry.  With many countries in lockdown, people were forced to spend more time than usual at home, and online gaming was one of the ways that we were able to entertain ourselves, while also enabling us to socialize with others at a time when that was heavily restricted in many regions.  One of the results of this development was a dramatic increase in revenue for

Final Fantasy XIV reportedly hits 24 million player count

Over a decade after its initial release, Square Enix’s MMO Final Fantasy XIV has surpassed 24 million players, producer Naoki Yoshida announced during the latest Endwalker’s media event, according to IGN. He added that it’s become the most profitable game in the Final Fantasy series, overtaking other MMO game Final Fantasy XI. Released in 2002, Final Fantasy XI was announced as the most profitable game of the license in 2012 and had kept its place since then before being surpassed by Final Fantasy XIV. Yoshida reportedly said that in 2015,

TCL shutting down its studio, going fully remote for 2022

Right before the 2021 League of Legends World Championship, the TCL has announced that it will be shutting down its current studio and players will be competing remotely when 2022 begins. Riot Games said it will be extending contracts with franchised teams for one more year since the three-year deals made with the organizations back in 2019 are now ending. But in lieu of the continued situation around the global pandemic, the league is forced to shut down its studio. COVID-19 has been particularly rough on the region ever since

Twitch’s increased growth lies beyond just gaming content

This article is proudly sponsored by Stream Hatchet. Twitch has almost always been a platform associated with gaming. But over the last several years, that perception has changed as non-gaming categories continue to grow year-over-year.  Throughout 2020 specifically, non-gaming content on Twitch surged as people spent more time watching livestreams instead of going outside throughout the COVID-19 pandemic. Since global lockdowns started being implemented, non-gaming content has peaked at just under 100 million hours watched, according to streaming analytics platform Stream Hatchet.  Image via Stream Hatchet This growth was supplemented

Data Dive: Pokémon GO Hits the $5 Billion Mark

Though generalist tech press have moved on to other shiny objects, Pokémon Go is at the height of its popularity and continues to break records. The latest figures from Sensor Tower estimate* that the game has made $5 billion in lifetime revenue as it passes its fifth birthday.Zeroing in on 2021, Pokémon Go has already reached $642 million in the first half of the year. This is 34 percent greater than 2020 on a year-over-year basis, and puts it on a $1.3 billion annual run rate. Its FY 2021 outcome

Esports Arena Las Vegas owners exploring sale of marquee venue

The group behind one of the biggest esports facilities in the Western United States may be selling off ownership in the arena and exiting esports all together. HyperX Esports Arena Las Vegas owner Allied Esports is exploring options for the future of its company that could include selling off the arena, according to company CEO Claire Wu on an earnings call on Aug. 16.  Allied has hired investment banking firm Lake Street Capital Partners to advise it on the future of the company’s esports business and search the potential acquisition

Nigeria leads mobile app market growth in Africa as use of gaming apps surge 44% from Q1 2020

The pandemic’s effect on the global app market has not been hard to miss. In the first quarter and first half of this year, consumer spending in mobile apps hit new records at $32 billion and $64.9 billion, respectively. In Africa, it can be tough to call out exact numbers on consumer spending because the continent gets hardly a mention in global app market reports. Yet, other metrics are worth looking at, and a new report from AppsFlyer in collaboration with Google has some important insights into how the African app

Pokemon Go Will Remove One Feature That Fan’s Love

[embedded content] Pokemon is such a massive worldwide hit that it’s not much of a surprise that there are plenty of fans eagerly awaiting to dive into any new video game or content released. One of the more unique games to have hit the marketplace that had fans thrilled both young and older was Pokemon Go. It was a unique game for the time which had players using their smartphones and the GPS location services as they went out in public to hunt down these virtual Pokemon in the wild.

Animal Crossing: New Horizons Confirmed To Have More Content Coming

[embedded content] When it comes to Nintendo, they have a massive fan base and their line of exclusives continues to bring out veteran fans along with newcomers into the mix regularly. One of their biggest video game title releases from last year was Animal Crossing: New Horizons and it provided some new and fun content to stay engaged with friends during a period in which so many lockdowns or quarantine orders were placed. The pandemic might not be as big of a deal for certain markets right now, there are