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Guilty Gear Strive Crosses 300,000 in Digital Sales and Worldwide Shipments

Arc System Works’ Guilty Gear Strive has surpassed 300,000 units in total worldwide shipments and digital sales since launch. It became available worldwide on June 11th for PS5, PS4 and PC with peak concurrent players on Steam hitting 26,193 at launch. The milestone is noteworthy since Guilty Gear is usually considered a less popular fighting game franchise compared to, say, Street Fighter, Tekken or Mortal Kombat. Concerns over its streamlined mechanics also emerged before the recent betas but the title has performed exceedingly well in terms of critical response. You

Facebook buys game studio BigBox VR

Facebook has bought several virtual reality game studios over the past couple of years, and they added one more to their portfolio Friday with the acquisition of Seattle-based BigBox VR. The studio’s major title, “Population: One,” was one of the big post-launch releases for Facebook’s Oculus Quest 2 headset and is a pretty direct Fortnite clone, copying a number of key gameplay techniques while adapting them for the movements unique to virtual reality and bringing in their own lore and art style. As has been the case for most of

Guilty Gear -Strive- Reveals Gorgeous Story Mode Opening, Launch Trailer, & Roadmap After Release

Today Arc System Works hosted a livestream about its upcoming fighting game Guilty Gear -Strive-. First of all, we take a good look at the full opening of the story mode, which looks downright awesome, alongside the opening cutscene with the theme song. On top of that, we also see several non-playable (for now?) characters for the first time. We included both the English and Japanese versions of the story mode for your perusal. [embedded content] [embedded content] [embedded content] The publisher also released the launch trailer of the game.

10 Upcoming Games of June 2021

After a fairly packed May, June offers even more big releases, from exclusives to exciting new IPs. All eyes may be on E3 2021 and what the future holds but in the coming weeks, these 10 games will be worth checking out. Without further ado, let’s get into each one. Ratchet & Clank: Rift Apart [embedded content] Insomniac Games has been knocking it out of the park for the past several years but Ratchet and Clank: Rift Apart is looking especially phenomenal. Following the destruction of the Dimensionator, which creates

Nvidia weakens potential hash rate from GeForce chips to discourage miners from using its GPUs

Computing hardware maker Nvidia is reducing the possible hash rate production of its GeForce graphics cards to discourage their use for mining. In an announcement from the firm Tuesday, it said the new, lower hash rate cards will start shipping in late May. The chipmaker sells GeForce model gaming computers (GPUs) in addition to separate, dedicated mining hardware. However, the GeForce chips feature programmability, and some found the graphics cards had enough hash power to mine cryptocurrency. This led some to utilize their dedicated gaming computers for Ethereum mining, which

Resident Evil Village: How To Solve The Doll Workshop Puzzle

After escaping Castle Dimitrescu, you’ll take on the terrifying Puppet Maker in the Beneviento House. The second major location of Resident Evil Village isn’t about shooting monsters — instead, you’ll have to solve one big puzzle. The basement of Beneviento Estate is packed with puzzles, and if you’re struggling with any aspect of the game, we’ve got solutions for every step. It’s a truly terrifying sequence. If you’re too overwhelmed, here’s how to complete every part of this massive puzzle. If you thought RE8 wasn’t going to be as scary

Blizzard Monthly Active Users Drops as Revenue Climbs

Top GamesBlizzard is losing monthly active users even as its revenue climbs. | Photo courtesy of BlizzardBlizzard is losing millions of monthly active users over time, but the company's revenue continues to climb, according to its latest quarterly earnings report.Blizzard's numbers show it has 27 million monthly active users across its games. Although that number is very impressive, it represented a 29% drop from the first quarter of 2018, when Blizzard had 38 million monthly active players. Two million of those players left the ecosystem between the last quarter of

Epic Games v. Apple: The start of the next big antitrust war for the iOS developer

It was a big day on March 12, 2018, in Cary, North Carolina, as Epic Games geared up for its next big announcement: Fortnite was coming to mobile. The battle royale title had grown significantly over the preceding months, transforming Epic into one of the biggest companies in the world.  The mobile launch added another layer to that rise and tapped into a larger audience than many PC or console games had lured in. The cultural phenomenon became apparent and Fortnite soon landed merchandising, music, and film collaborations, from hosting