math

Amazon’s colonial MMO ‘New World’ enters closed beta on July 23rd

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Kahoot raises $28M for its user-generated educational gaming platform, now valued at $1.4B

As schools stay closed and summer camp seems more like a germscape than an escape, students are staying at home for the foreseeable future and have shifted learning to their living rooms. Now, Norwegian educational gaming company Kahoot — the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) — has raised a new round of funding of $28 million to keep up with demand. The Oslo-based startup, which started to list some of its shares on Oslo’s Merkur Market in October

Simutech multimedia hires Francois Painchaud as VP of Engineering

Francois’s experience will allow Simutech to deliver highly interactive simulations that our customers depend on to train the next generation of skilled labour OTTAWA, Ontario (PRWEB) June 05, 2020 Simutech Multimedia, the leader in simulation-based training for the manufacturing industry, today announced the hiring of Montreal-based multimedia development executive François Painchaud as Vice President of Engineering. Painchaud is a veteran in the 3D development industry and will guide Simutech’s development of its new web-based 3D simulations. Painchaud - who has over 20 years in design, development and deployment of diverse

A Single Nintendo Switch Game Card Could Hold Every N64 Game Ever Made, Report Shows

When a new console generation is released, usually the changes are incremental--enough to be impressive, but never truly mind-blowing. That's why sometimes you have to compare a modern console to its retro counterpart to understand how much games have really grown--sometimes literally. Redditor CorsairVI decided to run the math on this experiment, as picked up by Go Nintendo. With the Nintendo 64's signature rounded cartridges holding a maximum of 64MB each, CorsairVI worked out absolute maximum size of the Nintendo 64's international library of 388 titles to be 24.83GB. However

Let’s talk about This Week at Bungie: April 30, 2020

Greetings, Guardians. It’s Thursday, which means another This Week at Bungie is landing in our laps to discuss the state of the game we all love. Today, and hopefully every week going forward, I’m going to do my best to read between the lines and sift through the public relations coating that Bungie’s weekly post has. This week we’ll be focusing on Guardian Games and the seasonal model since that’s what Bungie has opted to discuss. Guardian Games shenanigans? Bungie took a lot of time to discuss how the scoring

Phil Spencer Talks Xbox Series X Launch Lineup

In a lengthy interview with IGN, Phil Spencer, the executive vice president of Gaming at Microsoft, discussed the release and lineup for the launch of the upcoming Xbox Series X. Set to release later this year, Spencer is confident in the next generation of the Xbox making it out on time, despite the setbacks caused by the ongoing pandemic around the world. At this point we know that the day one launch lineup consists solely of Halo Infinite, Xbox’s flagship franchise. When asked about the launch lineup, Spencer skated around

A math teacher used Half-Life: Alyx to write and record lessons

Players are having quite a bit of fun with the advanced VR physics of Half-Life: Alyx, but at least one player used its markers to draw out a lesson for math class. Half-Life: Alyx is, by many accounts, an amazing achievement for both the Half-Life franchise and VR in general. The game has incredible physics and interactivity throughout and many are discovering fun ways to use it beyond just playing through Half-Life: Alyx. One such player was a teacher who used Half-Life: Alyx’s marker drawing feature to draw out an

Doom Eternal Video Review

Id Software's return to Doom in 2016 was a phenomenal update of the franchise's classic shooter formula. It was fast and intense, full of huge monsters and scorching metal tracks, modernizing the feel of the 1990s original while adding some new-school flourishes. Where Doom 2016 brought the original Doom into the present, Doom Eternal feels like a big step forward in making the franchise something new: It's a master class in demon dismemberment after the introductory course to ripping and tearing of four years ago. Like its predecessor, Doom Eternal

Xbox Series X Has A Big Advantage Over PS5 For Backwards Compatibility Right Now

The next-generation of consoles continues to come into focus. Both Microsoft and Sony have shared a lot of details on their new consoles in recent weeks, and one element that is resonating particularly strongly with consumers is their different approaches to backwards compatibility--or, at least, the messaging of how this much-loved feature will be implemented. Right now, based on what we know today, Microsoft's Xbox Series X has a huge advantage over Sony's PlayStation 5 in terms of overall list of supported backwards compatible games and messaging about the feature.What

Voices in the Blood: Scott Patterson and the Terrifying Soundscape of Doom 64

Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title. Doom 64 was one of the most unique titles to grace Nintendo's 64-bit platform. It played like Doom 2--same enemies, same weapons, same power-ups--but pivoted from a straight-up action shooter to a slower-paced, more chilling experience, while still retaining plenty of run-and-gun fun. Developer Midway wanted to do something different than previous ports on consoles such as the Super NES and PlayStation, and Doom 64 fit that bill.