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Tilting Point acquires mobile game Star Trek Timelines

Tilting Point announced this morning that it has acquired Star Trek Timelines, a free-to-play character collection game, from the game’s developer Disruptor Beam. It’s also hired Disruptor Beam team members to create a new studio, Wicked Realm Games. This follows Disruptor Beam‘s shuttering of its other titles, Game of Thrones Ascent and The Walking Dead: March to War. Moving forward, the company says it will be focused on its Disruptor Engine tools for mobile game development and operations. Tilting Point, meanwhile, had previously acquired the game Languinis and the monetization startup Gondola,

SwitchArcade Round-Up: Reviews of ‘Snack World’, ‘Darksiders Genesis’, and ‘SEGA AGES Sonic 2’, Today’s New Releases and the Latest Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 24th, 2020. In today’s article, we’ve got full reviews of three recent releases: Snack World, Darksiders Genesis, and SEGA AGES Sonic the Hedgehog 2. We’ve also got summaries of two new releases, and a surprisingly hefty list of sales to check out. Let’s roll on into it! Reviews Snack World: The Dungeon Crawl – Gold ($49.99) Let me begin this review by saying that I could see some people really getting into Snack World. There’s a lot to do,

HTC reveals three new flavours of VIVE Cosmos VR headset for novice and experienced users

James is editor in chief of TechForge Media, with a passion for how technologies influence business and several Mobile World Congress events under his belt. James has interviewed a variety of leading figures in his career, from former Mafia boss Michael Franzese, to Steve Wozniak, and Jean Michel Jarre. James can be found tweeting at @James_T_Bourne. Spread the loveHTC is expanding the range of its VIVE Cosmos series of PC-tethered virtual reality products – aiming to sate the appetites of the most demanding enthusiasts, as well as entry level starters.

G2 Esports and AOC Continue to Stay Strong Together

We are happy to announce that we are continuing our journey with AOC as our official monitor partner. We are on a quest to bring crisp and clean viewing experiences to gamers across the globe. Both of our brands have grown massively since we began our partnership and have worked to reach esports fans across the world. Together, we launched the G2 Esports Signature Edition AOC monitor, a beautiful take on the AOC G2590PX. At major esports events around the world, fans played like the pros in 1v1s on AOC monitors.

The internet changed gaming forever. How’s player support keeping up?

“Gaming has changed,” I thought to myself as I slowly maneuvered past the young cosplayers crowding the halls at Gamescom, the largest gaming conference in Europe for players and industry professionals.I thought back to my childhood, and the games I grew up with. Mario and Sonic were still present, I could still find Street Fighter and Fallout merchandise, and FIFA 20 was, somewhat expectedly, huge. But that was pretty much it — the gaming universe I used to know, tucked in between massive displays of games I’ve never heard of.

Some Seriously Great News. No, Seriously …

Exactly six years ago today I received an email from my friend Ynon Kreiz introducing me to Andrew Stalbow and Petri Järvilehto. Ynon had been the CEO of Maker Studios and I trust his opinion a great deal so of course I took the meeting.Andrew and Petri had left game developer Rovio (of Angry Birds fame) and were creating a new games company called Seriously that would combine compelling intellectual property (characters), great narratives, and fun game play in a mobile-first application. Their initial release would be a product called

Insert coin: Level up your player support experience

If you’re wondering if I’m a gamer, I’m not.I don’t play video games every day, I don’t crowd my mobile phone with gaming apps, belong to any gaming community, I’m not even that good at them! However, from time to time, I do play a game or two. I’ll get excited and even start screaming to the lifeless screen in front of me — and that’s when my inner gamer, dormant most of the time, comes out to play.For this reason, going to Gamescom 2018 was an entirely new experience

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.