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Tilting Point acquires mobile game Star Trek Timelines

Tilting Point announced this morning that it has acquired Star Trek Timelines, a free-to-play character collection game, from the game’s developer Disruptor Beam. It’s also hired Disruptor Beam team members to create a new studio, Wicked Realm Games. This follows Disruptor Beam‘s shuttering of its other titles, Game of Thrones Ascent and The Walking Dead: March to War. Moving forward, the company says it will be focused on its Disruptor Engine tools for mobile game development and operations. Tilting Point, meanwhile, had previously acquired the game Languinis and the monetization startup Gondola,

This Week’s Deals With Gold And Spotlight Sale Plus Add-On Sale

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 09 March 2020. These deals will expire at 11:00 am UTC on Tuesday March 10th 2020 Xbox One Deals   Content TitleContent TypeDiscountNotesSTAR WARS Jedi: Fallen Order Deluxe UpgradeAdd-On50%Add-On SaleThe Witcher 3: Wild Hunt Expansion PassAdd-On60%Add-On SaleBlack Desert – 3,000 PearlsAdd-On20%Add-On SaleApex Legends – Lifeline And Bloodhound Double PackAdd-On45%Add-On SaleWreckfest Season PassAdd-On20%Add-On SaleWorld of Tanks – Fury UltimateAdd-On30%Add-On SaleDead by Daylight: The Stranger Things ChapterAdd-On30%Add-On SaleGrand Theft Auto V – Megalodon Shark

The internet changed gaming forever. How’s player support keeping up?

“Gaming has changed,” I thought to myself as I slowly maneuvered past the young cosplayers crowding the halls at Gamescom, the largest gaming conference in Europe for players and industry professionals.I thought back to my childhood, and the games I grew up with. Mario and Sonic were still present, I could still find Street Fighter and Fallout merchandise, and FIFA 20 was, somewhat expectedly, huge. But that was pretty much it — the gaming universe I used to know, tucked in between massive displays of games I’ve never heard of.

Some Seriously Great News. No, Seriously …

Exactly six years ago today I received an email from my friend Ynon Kreiz introducing me to Andrew Stalbow and Petri Järvilehto. Ynon had been the CEO of Maker Studios and I trust his opinion a great deal so of course I took the meeting.Andrew and Petri had left game developer Rovio (of Angry Birds fame) and were creating a new games company called Seriously that would combine compelling intellectual property (characters), great narratives, and fun game play in a mobile-first application. Their initial release would be a product called

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.