networking

HP, Lenovo, Microsoft, to take the stage at the VR/AR Global Summit…

The theme of the Summit is “adaptability,” and it will showcase how companies are really embracing new technologies to keep business moving. PALO ALTO, Calif. (PRWEB) September 28, 2020 After organizing the VR/AR Global Summit ONLINE in June to help the industry move forward, with a turnout of over 11,000 attending live, the largest global ecosystem of VR/AR companies, brands, and professionals is going virtual again. The theme of the fall summit is “adaptability,” and it will showcase how companies are really embracing new technologies to keep business moving. In

Nirmata EKS Manager for Day 2 Kubernetes Operations now available on…

Nirmata EKS manager integrates tightly with Amazon EKS, and several other AWS services, to deliver a comprehensive Kubernetes platform for enterprises of all sizes. SAN JOSE, Calif. (PRWEB) August 17, 2020 Nirmata, Inc., a leading provider of Kubernetes management platform has announced the availability of Nirmata EKS Manager, an integrated solution designed for AWS users, in the Amazon Web Services (AWS) marketplace. Adoption of Kubernetes in the enterprise continues to accelerate and Amazon Elastic Kubernetes Service (EKS) is one of the most popular managed Kubernetes services today. As EKS adoption

Facial mocap comes to Unreal Engine via new iPhone app

Sponsored Links Unreal Engine A new iOS app for Unreal Engine uses your iPhone to capture your facial expressions and animate an onscreen character in real time. Live Link Face is designed to work in both professional game production settings, like a soundstage with actors in full mocap suits, and amaetur ones, such as a single artist at a desk, according to a blog post from Unreal Engine developer Epic Games. The app is available now from Apple’s app store.The app uses Apple’s augmented reality platform, ARKit, and the iPhone’s

This Week in Apps: Protests impact app stores, FTC fines app developer, kids’ app trends

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile

This Week in Apps: WWDC goes online, Android 11 delays, Facebook SDK turns into app kill switch

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation,

Disintegration’s Marcus Lehto discusses the campaign, Black Shuck, and Outlaw difficulty

Earlier this week, Shacknews got a chance to take an early look at Disintegration's single-player campaign. It was a peek into what drives this dystopian future, as players learned more about the dire state of humanity that has forced them to be integrated into robotic shells. More than that, it was a look into how humanity found itself in the clutches of civil war. War in Disintegration is different than one would expect, in more ways than one. Humans are battling within their robot shells, but for Disintegration itself, warfare

Virtual Reality is Missing Its Moments :

SourceThey were meeting in a small wardrobe in one of the hundreds of worlds held on the platform. To my knowledge, this particular land had a single cupboard surrounded by a flat, low-lying area with a border and water. As I scanned the virtual space, I heard the voices of the people in the wardrobe stopping their conversations and looking out my window. I’ve been pretty visible since I was in Kiddy Kong and I was about the same size as their small building; I heard them talking about me

Voices in the Blood: Scott Patterson and the Terrifying Soundscape of Doom 64

Doom 64's audio engineer talks his interest in sound design, and the particulars of building dread in the former N64 exclusive title. Doom 64 was one of the most unique titles to grace Nintendo's 64-bit platform. It played like Doom 2--same enemies, same weapons, same power-ups--but pivoted from a straight-up action shooter to a slower-paced, more chilling experience, while still retaining plenty of run-and-gun fun. Developer Midway wanted to do something different than previous ports on consoles such as the Super NES and PlayStation, and Doom 64 fit that bill.

Knee-Deep in the Ports: Ranking the Best (and Worst) Versions of Doom

As of 2008, Tetris holds the achievement of the most ported video game in history. Which makes sense. Virtually any electronic device can run Tetris. That's the beauty of its design: difficult to master, but arguably the most accessible controls and objectives ever.  Doom, however, is hot on Tetris's heels. You can play Doom on virtually any personal computing operating system, most consoles, and lots of handhelds. You can even run the game on a piano. Can you play Tetris on a piano? That's what I thought. (Though you'll probably