Doom Eternal was ‘really boring’ the first year of development, says director
Can Doom possibly be boring? Doom Eternal Director Hugo Martin reveals how Doom Eternal was missing something in the first year of dev work. It can’t be anywhere near easy to find the spark of something phenomenal after you’ve arguably peaked. That was a problem id Software found itself in after the launch of Doom 2016. How do you make a game predicated on pure comical aggression and violence an actual game? And not just a game, but better than what came before? Doom Eternal Director Hugo Martin claims it