prototyping

Chirpley Joins NVIDIA Inception

  Chirpley, Amsterdam, March 20th— Chirpley today announced it has joined NVIDIA Inception, a program that nurtures startups revolutionizing industries with technological advancements. Chirpley is the world’s first automated peer-to-peer, all-in-one influencer marketplace specifically focused on nano and micro influencers. Chirpley focused on leveraging AI technologies to provide tailored matchmaking for brands and influencers, ensuring efficiency, fair evaluation, and data-driven approach to maximize the reach of marketing incentives. Chirpley plans to use the resources available through NVIDIA Inception, including utilizing NVIDIA most advanced technology assistance and top-notch expertise in AI

Unity vs Unreal. What is better?

Introduction The indie game market was once dominated by the Unity engine, and to this day it is strong in its segment, but is gradually losing ground to Unreal Engine 4. Today we will talk about why this is happening and try to help determine the choice of the heart of your future game. When Unity hit the market, most of the major game development engines were paid. Free software like RPG Maker offered only a fraction of the features, and the rest was hidden behind a commission. Therefore, when

Mini Motorways Interview: Dinosaur Polo Club Talks Aesthetics, Traffic, & Their Name

Mini Motorways is a minimalist strategy sim that has players plan out roadways in cities all across the world. You’ll take control of the traffic networks in places like Los Angeles, Tokyo, Moscow, and more as you try to create the smoothest commutes possible. To learn more about the game and what went into it, Twinfinite interviewed developer Dinosaur Polo Club’s co-founder and designer Robert Curry, and community and engagement manager Casey Lucas-Quaid. Ethan: I have to ask, what’s the story behind the name Dinosaur Polo Club? Robert Curry: We

Skull and Bones Has Cost Over $120 Million, “Too Big to Fail” – Rumor

It’s no secret that Ubisoft’s Skull and Bones has been in development hell. Announced way back in 2017, it’s suffered multiple delays, reboots and even the removal of Ubisoft Singapore managing director Hugues Ricour due to sexual harassment and bullying accusations. Though Ubisoft proclaimed in May that the team “has been advancing well over the past 12 months,” a new report by Kotaku paints a much more dire picture. In development for almost eight years and already costing the publisher over $120 million (and counting), Skull and Bones first started

Replica Studios makes it easy for game and filmmakers to create AI character voices

The power of data in gaming’s red-hot market Learn how to seize the power of data to attract and keep players, create personalized gaming experiences, and cash in on the industry’s seismic growth. Register Now Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more. AI voice technology startup Replica Studios has launched a desktop app that makes it easier for game and filmmakers to create high-quality voice-over lines and dialogue. The Brisbane, Australia-based company is one of a number of startups that are using

Valorant Console Release “Definitely” Being Prototyped, Says Riot

Valorant is out now on PC after a successful closed beta period that attracted record-breaking Twitch numbers. Its popularity has many fans and potential players wondering about a possible console release. Will Valorant ever come to PS4 and Xbox One, or even Nintendo Switch, as other competitive games like Overwatch have? In GameSpot's Play For All interview with Riot Games, we asked Anna Donlon, Executive Producer of Valorant, to elaborate on the team's plans to bring Valorant to more platforms. "We are definitely prototyping that right now," Donlon told GameSpot.

Those Who Remain: Creating a Psychological Thriller From Concept to Launch

After more than three years of development the psychological thriller, Those Who Remain, releases digitally on Xbox One today. The game is a narrative lead experience, filled with tension and mystery, which, is in ways similar to the story of the game’s development, which we wanted to share a little of with you here today. The Idea At the start of 2017, after gathering experience on other projects, we knew we wanted our next game to be a horror/thriller. As massive fans of horror and the supernatural (Think “Twin Peaks,”

Minecraft Dungeons Was Originally More Like Zelda Than Diablo

Minecraft Dungeons, which releases on May 26 for Xbox One and PC (through Game Pass), as well as Switch and PlayStation 4, has been a long time coming. The game was originally being developed with the 3DS in mind, and now in a new interview the game's director has revealed that an entirely different gameplay style was initially planned.Talking to USGamer, Mojang's Måns Olson has revealed that the game was originally envisioned as a Zelda-style game. "We wanted to bring a new Minecraft experience to players," he says. "To make