revenue

The internet changed gaming forever. How’s player support keeping up?

“Gaming has changed,” I thought to myself as I slowly maneuvered past the young cosplayers crowding the halls at Gamescom, the largest gaming conference in Europe for players and industry professionals.I thought back to my childhood, and the games I grew up with. Mario and Sonic were still present, I could still find Street Fighter and Fallout merchandise, and FIFA 20 was, somewhat expectedly, huge. But that was pretty much it — the gaming universe I used to know, tucked in between massive displays of games I’ve never heard of.

Some Seriously Great News. No, Seriously …

Exactly six years ago today I received an email from my friend Ynon Kreiz introducing me to Andrew Stalbow and Petri Järvilehto. Ynon had been the CEO of Maker Studios and I trust his opinion a great deal so of course I took the meeting.Andrew and Petri had left game developer Rovio (of Angry Birds fame) and were creating a new games company called Seriously that would combine compelling intellectual property (characters), great narratives, and fun game play in a mobile-first application. Their initial release would be a product called