sabbatical

David Polfeldt Steps Down as Ubisoft Massive Entertainment Director

David Polfeldt, managing director of Ubisoft’s Massive Entertainment studio, has stepped down from his position after 12 years. / UbisoftDavid Polfeldt, managing director of Ubisoft’s Massive Entertainment studio, has stepped down from his position after 12 years.The announcement was made via the official Ubisoft Massive Entertainment blog on Thursday, June 17. Polfeldt originally joined the studio in 2005, four years before it was acquired by Ubisoft in 2009 and he was made its managing head. He is set to leave his position on July 1 and enjoy a six-month sabbatical

The Head of Ubisoft Massive is Stepping Down

David Polfeldt, the head of Ubisoft Massive, the studio behind The Division 2, Avatar: Frontiers of Pandora,  and Ubisoft‘s upcoming Star Wars game, is stepping down from his role as the studio’s managing director. Polfeldt announced that he was leaving the studio in a blog post on the studio’s website. “Seventeen years ago I joined a small Malmö-based indie-studio in a role that the founder defined as ‘Mister FixIt’. Little did I know what a roller-coaster adventure it would become!” Polfeldt wrote in the blog post. “When we signed Star

C9 CSGO: HenryG departs, recap of the happenings around the Colossus

- Advertisement - Henry ‘HenryG’ Greer on Twitter has announced his departure from Cloud9, ending his 8-month stint as the general manager for the North American side’s CSGO division.  Today's the day that @Cloud9 and myself will be parting ways. Thanks to @JackEtienne for the opportunity and the players for their hard work and time. It's truly a shame how things panned out with a lot of mitigating circumstances but plenty of positive memories, too.— HenryG (@HenryGcsgo) April 6, 2021 A former CSGO caster, analyst, and a former CS: Source

Former PlayStation Boss Says AAA Game Development Is Unsustainable

Shawn Layden, the former boss of PlayStation, has weighed in with his thoughts on the state of the AAA games business, and he thinks it's unsustainable. Speaking at the Gamelab Live conference, as reported by GI.biz, Layden said the commonly held idea that the cost of game development will double every new generation cannot continue."The problem with that model is it's just not sustainable," he said.Layden recalled the days when the world's biggest video games were developed on budgets of around $1 million. Now, the cost of most AAA games