Silicon Valley

Sanlo raises $3.5M to help apps and games gain access to financial insights and capital

Having a great idea for an app or game is one thing, but scaling it to become a successful business is quite another. A new fintech startup called Sanlo aims to help. The company, which is today announcing an oversubscribed $3.5 million seed round, offers small to medium-sized game and app companies access to tools to manage their finances and capital to fuel their growth. To be clear, Sanlo is not an investor that’s taking an equity stake in the apps and games it finances. Instead, it’s offering businesses access

Quantum Tech Partners: Esports companies raised $2 billion in 2020, up 116%

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. April 28-29, 2021 Register Now Esports companies raised $2 billion in 2020 over 200 transactions in 2020, up 116% in value from $957 million in 123 deals in 2019, according to mergers and acquisitions advisory firm Quantum Tech Partners. Mergers and acquisitions also rose, with 50 deals valued at $658 million in 2020, compared to 33 deals valued at $475 million in 2019, said Alina Soltys, cofounder of Quantum Tech Partners, in an interview

SIP Global Partners Leads $7.5 Million Series A Funding For Tilt Five,…

NEW YORK (PRWEB) October 28, 2020 SIP Global Partners, a Japan-US headquartered VC firm that invests in transformative global technology, today announced it is leading a $7.5 million Series A round for Tilt Five. Tilt Five is an entertainment system provider that uses proprietary augmented reality (AR) glasses, a game board and a wand controller to engage players in tabletop and video games in 3D holographic environments. As part of the investment, General Partner of SIP Global Partners Jeffrey Smith will join Tilt Five’s Board of Directors. Other participants in

Tilt Five Secures $7.5M Series A to Revolutionize Gaming Through 3D…

Tilt Five Promo Photo “While the tech giants invest billions in far-off solutions, this investment expands our ability to deliver on a proven set of technologies resulting in an affordable, social and wearable device,” said Jeri Ellsworth, Tilt Five CEO. SAN JOSE, Calif. (PRWEB) October 28, 2020 Tilt Five, an entertainment system provider that uses proprietary augmented reality (AR) glasses, a game board, and a wand controller to engage players in tabletop and video games in 3D holographic environments, today announced that it has secured $7.5 million in Series A

Beavis and Butt-Head Returning With Two New Seasons

Comedy Central has announced it will be reviving Mike Judge's hit animated MTV series Beavis and Butt-Head with two new seasons, along with the possibility for additional spin-offs and specials. As with the original, Judge is set to write, produce, and provide voice-over for the titular (huh-huh) characters. No release date has been given."It seemed like the time was right to get stupid again," said Judge in a statement.All that's known about the series' revival is it will somehow straddle issues "and meta-themes relatable to… Gen-X parents and their Gen-Z

HTC reveals three new flavours of VIVE Cosmos VR headset for novice and experienced users

James is editor in chief of TechForge Media, with a passion for how technologies influence business and several Mobile World Congress events under his belt. James has interviewed a variety of leading figures in his career, from former Mafia boss Michael Franzese, to Steve Wozniak, and Jean Michel Jarre. James can be found tweeting at @James_T_Bourne. Spread the loveHTC is expanding the range of its VIVE Cosmos series of PC-tethered virtual reality products – aiming to sate the appetites of the most demanding enthusiasts, as well as entry level starters.

Survey: VR headset sales on Steam sees biggest ever jump in January

VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs. Spread the loveAccording to the January 2020 data released from Valve’s Steam Survey, VR headset growth on Steam has taken its largest leap yet, with 1.31% of the population having headsets that were connected to their computers. With a year-over-year increase of 43%, this beats out the