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Tencent Esports and Global Esports Federation to Jointly Launch ‘Worldconnected Initiative’

Tencent Esports and the Global Esports Federation (GEF) have partnered on a new project called the #worldonnected initiative that was unveiled at the annual Tencent Esports Global Summit held this week at the Hainan Bo Asia International Conference Center. “Today, I’m proud to announce the launch of the #worldconnected initiative, in partnership with Tencent Esports,” said GEF President Chris Chan on a video uplink at the summit. “We invite the world’s esports community – the world’s publishers, developers, athletes, and players, as well as the broader international sporting community.”  Simply

Trump’s Executive Order Against WeChat And TikTok Could Impact Big Game Publishers (Updated)

Update: LA Times reporter Sam Dean says that he has gotten confirmation from the White House that this executive order will, in fact, not impact video game developers. You can see his tweet below.Video game companies owned by Tencent will NOT be affected by this executive order!White House official confirmed to the LA Times that the EO only blocks transactions related to WeChatSo Riot Games (League of Legends), Epic Games (Fortnite), et al are safe(pending updates) — Sam Dean ? (@SamAugustDean) August 7, 2020This is "pending updates," though--we'll be sure

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.