Trends

Why the Olympics should add esports

Brandon Byrne Contributor Brandon Byrne is the CEO and co-founder of Opera Event, a technology platform that connects content creators, teams and sponsors to one another programmatically and at scale. He was previously the CFO of Team Liquid and VP of Finance and Administration at Curse. I recently sat on a panel for gaming website Pocket Gamer that was focused on esports and the Olympics. We were debating whether esports were filling the gap in sporting events, including the Olympic games, which have been paused due to the COVID-19 pandemic.

This Week in Apps: Protests impact app stores, FTC fines app developer, kids’ app trends

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile

CRV’s Saar Gur wants to invest in a new wave of games built for VR, Twitch and Zoom

Saar Gur is adept at identifying the next big consumer trends earlier than most: The San Francisco-based general partner at CRV has led investments into leading consumer internet companies like Niantic, DoorDash, Bird, Dropbox, Patreon, Kapwing and ClassPass. His own experience stuck at home during the COVID-19 pandemic spurred his interest in three new investment themes focused on the next generation of games: those built for VR, those built on top of Twitch and those built for video chat environments as a socializing tool. TechCrunch: We’ve been in a “VR

Minecraft Now Offers Free Educational Tools To Keep Kids Engaged During Social Distancing

Xbox head Phil Spencer has outlined ways that Microsoft hopes to help people through their social distancing during the coronavirus outbreak, starting with special educational content to be distributed through Minecraft. In a blog post, Spencer cited "unprecedented demand for gaming."Part of that includes more kids going online to spend time with friends since they aren't in schools. Spencer says that families are trying to strike a balance between socializing and fun, and continuing education through distance learning. To that end, Minecraft has opened a new Education category to the

A Message to the Gaming Community on What We’re Doing to Help Today

We are living in unprecedented times. The COVID-19 pandemic has impacted the lives of people around the world and changed the way we go about our daily lives. Here at Microsoft, we’re constantly asking ourselves what we can do to support people during this challenging time. To me, the most important thing to remember is that we’re all living and learning through this together.  I have previously stated that I believe gaming has a unique power to bring people together, to entertain, to inspire and connect us, and I believe

Journey Dev Talks About The Need For Less Predatory Microtransactions

Thatgamecompany’s latest game Sky: Children of Light is, like many games in the crowded mobile market, built on a free-to-play model designed to be sustained by microtransactions. In an interview with GamesIndustry.biz, studio co-founder Jenova Chen has talked about the delicate balance needed to support an ongoing game financially without its in-game purchases feeling too predatory.Since its inception, Thatgamecompany’s games have bucked industry trends by focusing on interaction and exploration in a market flooded with action and combat. Their latest mobile game Sky: Children of Light, currently available for iOS,

SwitchArcade Round-Up: ‘Langrisser I & II’ Review, ‘Trials of Mana’ Demo Hitting Soon, ‘La-Mulana 1 & 2’ and Today’s Other New Releases, and the Latest Sales

Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 17th, 2020. In today’s article, we’ve got a review of Langrisser I & II, summaries of all of today’s new releases including La-Mulana 1 & 2 and more, a couple of tasty news bits, and a surprisingly huge list of new sales to check out. Nintendo is putting on an Indie Game Showcase today that may well have aired by the time you read this, but due to the usual time lag, I’ll have to summarize any interesting news

What Made VR Gaming Highly Popular

The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.In fact, with the introduction of virtual reality in the game development industry, the revenue earned has gone up considerably.