How Would a Potential Supersampling Feature Help the PS5 and Xbox Series X?
Ever since NVIDIA introduced its Turing GPU lineup, featuring both hardware accelerated ray-tracing and AI-based DLSS upscaling, AMD’s been on the back foot, hard at work building feature parity into both high-end PC hardware and the next-gen consoles. With the RDNA2 architecture, AMD’s implemented hardware accelerated ray-tracing on both consoles via its Ray Accelerator (RA) modules. This means that, in games like Metro Exodus where ray-tracing is an option, AMD hardware (at least technically) can offer feature parity. This is just one half of the equation, and the reason NVIDIA