Valuation

Unity, a gaming startup and maker of software used to create 50% of all new mobile games, raises over $1.3 billion in IPO at $13.6 billion valuation

Last month, we wrote about Unity Technologies (Unity) after the gaming startup filed to go public. For the first time, Unity also revealed its financials after it filed its S-1 statement with the U.S. Securities and Exchange Commission. As of 2018, Unity software is used to create more than 50% of all new mobile games. Today, Unity finally made its public debut. Its stock surges as shares of Unity opened at $75 in Friday morning trading, up 44% from its initial-public-offering price of $52 a share. The initial public offering

August Investment Recap: Fortnite Billions, BITKRAFTS $165M Venture Fund, and New Capital for Esports Organizations

August was a record month for esports investments. The Esports Observer tracked 16 investments raised by esports-relevant companies during the month. Disclosed investments accumulated to $2.78B USD, which is more than all seven previous months of 2020 combined, bringing the total sum of disclosed investments in 2020 to $4.34B.  The news of esports-relevant investments was headlined by the $1.78B financing round raised by Fornite developer Epic Games and the closing of BITKRAFT’s new venture fund at $165M. Financial terms were not disclosed for all deals highlighted in this article. Epic

Lekr0 set to join North

North have reached an agreement with NiP to sign benched player Jonas "⁠Lekr0⁠" Olofsson on a permanent basis, HLTV.org has confirmed. The deal is expected to be announced in the next few days, with the Swede likely to make his debut for the team next week in the third edition of Nine to Five. Lekr0 has been on NiP's transfer list since May, when he was moved to the bench to make way for Hampus "⁠hampus⁠" Poser. He spent almost two years in the Ninjas' starting lineup following his transfer

Epic Games Raises a $1.8B Funding at a Post-Money Equity Valuation of $17.3B

Fortnite developer Epic Games announced a $1.78B USD corporate venture round consisting of primary capital and secondary purchases from employee equity holders. The investment puts the company’s post-money equity valuation at $17.3B, up roughly 15% compared to its $15B valuation in 2018 when Epic Games raised a $1.25B round. The funding round includes a $250M strategic investment made by Sony Corporation in July. Participants in the investment round included UK investment management firm Baillie Gifford (roughly $250B under management), funds and accounts managed by BlackRock (roughly $7.4T under management), Fidelity

Kahoot raises $28M for its user-generated educational gaming platform, now valued at $1.4B

As schools stay closed and summer camp seems more like a germscape than an escape, students are staying at home for the foreseeable future and have shifted learning to their living rooms. Now, Norwegian educational gaming company Kahoot — the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) — has raised a new round of funding of $28 million to keep up with demand. The Oslo-based startup, which started to list some of its shares on Oslo’s Merkur Market in October

This Week in Apps: Protests impact app stores, FTC fines app developer, kids’ app trends

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile

This Week in Apps: WWDC goes online, Android 11 delays, Facebook SDK turns into app kill switch

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they support and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending 3 hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation,