venture capital

Nerd Street Gamers Announces ‘The Block’ Esports Campus in Philadelphia

Esports infrastructure company Nerd Street Gamers announced plans Wednesday to open an esports campus in Philadelphia called “The Block.”  The facility will be located inside 401 North Broad Street in Philadelphia and will serve as a hub for the company in the city. The 40,000 square foot esports campus will serve as the company’s global headquarters and will house its broadcast and content creation studios. In addition, 20,000 square feet will be dedicated to Localhost Philadelphia, which will offer esports practice centers for local teams and schools, and serve as

Wisdom Gaming Group Raises $3M Series A Investment

Minneapolis-based esports content and experience company Wisdom Gaming Group announced that it has secured a $3M USD Series A financing round led by the local venture capital fund Excelsior Ventures Fund. The company plans to use the investment proceeds to accelerate the growth of its esports marketing platform, digital content, and gaming media network portfolio. Throughout the last twelve months, Wisdom Gaming built a portfolio of esports assets. Earlier this year, it acquired the Minneapolis-based esports organization Alpine Esports, which competes in the North American Rocket League Championship Series, and

Apiary Capital completes Access Creative College deal as Boris Johnson’s brother joins as board chairman

Apiary Capital has completed an investment in Access Creative College, a specialist UK provider of creative industriesSorry, you need to subscribe to read this article.If you would like to access this article you must become a Premium Subscriber.Premium subscribers receive complete access to our daily breaking news, premium stories, weekly Fundraising & IR Review, Knowledge Bank and LP profiles - all which are accessible via our mobile platform.Subscribe below or contact Nadine Kudmany on +44 207 749 1289 or [email protected] Source: https://www.altassets.net/private-equity-news/by-news-type/deal-news/apiary-capital-completes-access-creative-college-deal-as-boris-johnsons-brother-joins-as-board-chairman.html

GamerzClass Secures $1M Financing, Refreshes Board of Directors

Danish educational esports platform GamerzClass raised a $1M USD financing round led by Copenhagen-based venture capital fund Bumble Ventures. As part of the investment, the company also refreshed its board of directors and presented a new strategy. Further investors in the financing round included London-based firm TrueSight Ventures, the danish growth fund Vækstfonden (which is also an investor in esports tournament organizer BLAST), former general partner at Index Ventures Ben Holmes, Christian Legêne, and former deputy director of TDC Group Kathrine Stampe Anderson, who also joins GamerzClass’ board of directors.

EsportsLAB Raises $1.08M to Accelerate Esports Performance Analytics Software Development

Polish esports performance analytics startup EsportsLAB raised a zł4M PLN ($1.08M USD) investment from the zł50M ($13.45M) Satus Starter venture capital fund. Satus Starter is primarily funded by the European Union, which contributed zł40M ($10.76M) or 80% to the fund size. EsportsLAB, which is the fund’s third investment, plans to use the investment proceeds to accelerate the development of its performance analytics software and increase the scale of marketing activities. The machine learning-based solutions EsportsLAB is developing in cooperation with several universities to cover training of game-dependent techniques, monitoring dietary

August Investment Recap: Fortnite Billions, BITKRAFTS $165M Venture Fund, and New Capital for Esports Organizations

August was a record month for esports investments. The Esports Observer tracked 16 investments raised by esports-relevant companies during the month. Disclosed investments accumulated to $2.78B USD, which is more than all seven previous months of 2020 combined, bringing the total sum of disclosed investments in 2020 to $4.34B.  The news of esports-relevant investments was headlined by the $1.78B financing round raised by Fornite developer Epic Games and the closing of BITKRAFT’s new venture fund at $165M. Financial terms were not disclosed for all deals highlighted in this article. Epic

CRV’s Saar Gur wants to invest in a new wave of games built for VR, Twitch and Zoom

Saar Gur is adept at identifying the next big consumer trends earlier than most: The San Francisco-based general partner at CRV has led investments into leading consumer internet companies like Niantic, DoorDash, Bird, Dropbox, Patreon, Kapwing and ClassPass. His own experience stuck at home during the COVID-19 pandemic spurred his interest in three new investment themes focused on the next generation of games: those built for VR, those built on top of Twitch and those built for video chat environments as a socializing tool. TechCrunch: We’ve been in a “VR

VCs see opportunities for gaming infrastructure startups and incumbents

As the infrastructure for developing games becomes more advanced, studios have turned to buying best-in-class technology from others instead of building everything from scratch (often with inferior quality). This shift underpinned Unity’s rise as the most popular game engine. The current focus on games as ever-evolving social hubs that can remain popular for a decade requires investment in “live ops” to keep updating the game with new features and experiences, only adding to a game studio’s responsibilities. There are big movements in gaming right now to make games cross-platform (not

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.