video gaming

Generation Esports closes $10.8m Series A funding round

North American esports organisation and competitive platform Generation Esports has announced it has closed its latest Series A funding round with a total of $10.8m (∼£7.83m) secured. The funding raised will be used to support the organisation’s community and student esports initiatives. Image credit: Generation Esports RELATED: High School Esports League launches Generation Esports The funding round was led by early-stage technology company investor Altos Ventures, with FJ Labs also taking part alongside other unnamed entities.  Mason Mullenioux, Co-Founder and CEO of Generation Esports, commented on the funding round: “We are thankful to

Dreaming of a healthy third-party Dota circuit

Though not quite The International, international Dota is back on the menu after major changes made to the DPC. There’s nothing like a global pandemic to shatter long-held perceptions, and by now even the bigwigs at Bellevue must be thinking TI is too big for its own good rather than simply just too big to fail. Seeing how the people at Valve are in a unique position to compare the state of play in competitive Dota with that of their other proprietary esport in the form of Counter-Strike, it shouldn’t

The Technology Powering The Boom In Online Gaming

We take a look at the increased popularity of online gaming. Sales from the global gaming industry reached over $125 billion in 2018 and are expected to grow to $300 billion by 2025. This is a booming industry that isn’t going anywhere, and thanks to the parallel popularity of online gambling (which harnesses and utilizes many of the same technologies of online gaming, selling the concept to a broader audience) it is one almost everyone can engage with. Online Casitabi casinos use many of the same graphics, concepts and strategies

Ace of Clay Creates His Own Terrifying Little Nightmares Monsters

Little Nightmares is known for having some of the most creative and grotesque creatures in video gaming. They range from a terrifying Teacher that can stretch out her necks to gluttonous Twin Chefs that chop up everything they see.These creatures were so creative, they actually inspired professional sculptor Ace of Clay (real name Anthony) to dedicate a segment of videos on his YouTube channel to them. In this series, he not only comes up with his own ideas for new monsters for the Little Nightmares ethos but also crafts them

Historic Sci-fi Legend to make Gaming Debut in John Carter®:…

John Carter is the original fantasy action hero, thrilling readers and fans well before the likes of Flash Gordon, Superman and Luke Skywalker. Most superheroes have already made their transition into the gaming world; it is high time that John Carter makes his debut. –Frazer Nash, FNCPR TARZANA, Calif. (PRWEB) March 30, 2021 Edgar Rice Burroughs, Inc., today announced that its team is working with FNCPR to develop and publish the video game entitled "John Carter: Warlord of Mars." Edgar Rice Burroughs, Inc., manages and licenses the creative works of

Mediaplanet and Gaming Icon Felicia Day Advocate for Diversity in…

75 percent of Americans say they have at least one video game player in their household. The evolution of gaming has been one of the most rapid shifts in any entertainment art form. NEW YORK (PRWEB) March 26, 2021 Mediaplanet today announces the launch of its cross-platform campaign “Gamin in America.” This campaign breaks down the stereotypes of underserved minorities in the gaming community and shows the incredible achievements this industry has made in entertainment and technology. It also highlights the organizations who are moving the industry forward, creating opportunities

Rainbow Six Siege Adds Resident Evil Jill Valentine Skin For Zofia

Another Ubisoft-Capcom crossover. It feels hard to believe at times, but it’s now been 25 years since the Resident Evil series first began. Easily the long running horror franchise in video gaming (and maybe the most consistently running horror IP of all time), it’s been an incredible ride to watch. This year there is a lot planned for the franchise, from films, TV shows and biggest of all, the next mainline entry in Resident Evil Village. But it’s also getting some crossover with another long running game. It seems Ubisoft’s

Elo Entertainment launches TrackLoL for League of Legends analytics

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. April 28-29, 2021 Register Now Elo Entertainment has launched TrackLoL, a new website that provides competitive performance data and analysis for world’s most popular esport, League of Legends. The Austin, Texas-based Elo Entertainment collects data on online video games such as Riot Games’ League of Legends, which has a huge audience that can benefit from TrackLol’s advanced statistics, live-match experience, and engaging prediction leaderboards, said Elo CEO Sabina Hemmi in an interview with GamesBeat. Elo’s

Super League Gaming will acquire Mobcrush game livestreaming platform

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. April 28-29, 2021 Register Now Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more. Amateur esports and game community firm Super League Gaming has agreed to acquire Mobcrush, the game livestreaming platform that distributes video to a variety of mobile and PC platforms. The Santa Monica, California-based Super League Gaming, which is publicly traded on Nasdaq, runs esports events and entertainment for everyday players of all ages. Mobcrush

The NPD Group: Fourth Quarter 2020 U.S. Consumer Spending on Video…

Growth across almost all gaming segments drove the market to record spending in both the fourth quarter and the year. PORT WASHINGTON, N.Y. (PRWEB) February 01, 2021 According to the Q4 2020 Games Market Dynamics: U.S.* report from The NPD Group, overall total consumer spending on video gaming in the U.S. continued to break records, reaching $18.6 billion in the fourth quarter (Q4) of 2020 (October – December), an increase of 26% compared to Q4 2019. Full-year U.S. games industry consumer spend across all categories reached $57 billion, a 27%