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A New Setup – The TouchArcade Show #435

Ayyyyyyy we’re back again with another normal* episode of The TouchArcade Show. I’ve completed my move to Tennessee, and set up all my recording stuff in a slightly different way so if things sound a little different it’s either because I’m using a slightly different software package to do the podcast or because I just have way more carpet than I did before. Either way, we recap what’s been going on both with my move and with all the iOS gaming happenings (along with a few Switch stories). It’s a

Survey: VR headset sales on Steam sees biggest ever jump in January

VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs. Spread the loveAccording to the January 2020 data released from Valve’s Steam Survey, VR headset growth on Steam has taken its largest leap yet, with 1.31% of the population having headsets that were connected to their computers. With a year-over-year increase of 43%, this beats out the

What Made VR Gaming Highly Popular

The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.In fact, with the introduction of virtual reality in the game development industry, the revenue earned has gone up considerably.

We Don’t Stop – Presenting The G2 Esports 2020 Pro Kit Design

With a new season comes a new beginning and, of course, a new pro player kit with a refreshed design for our players to wear at tournaments and events around the world. Therefore, we are proud to unveil our brand new pro player jersey and hoodie for 2020. Representing our determination, passion, and insatiable drive for success, our new jersey sends one simple message to our fans and opponents – We Don’t Stop. No matter what. #WeDontStopOrder our 2020 jersey now: https://t.co/n92qtl2ffX pic.twitter.com/BkGsZ2Vzsi— G2 Esports (@G2esports) January 18, 2020As we entered

G2 Esports Forms New Academy Team: G2 Arctic

We are beyond excited to announce our academy team G2 Arctic – sponsored by Chips Ahoy! G2 Arctic will compete in the Spanish Superliga Orange as our official academy team and will represent G2 in other national tournaments throughout 2020 and beyond. Principally managed by Arctic Gaming in Spain, G2 Arctic will bring a cool and refreshing new touch to the Spanish region. Backed by G2’s established brand and memes, we’ll ensure that fans of both organisations are entertained and thrilled with our success to come. In addition to a slick new

Enjin Coin Review: Putting Gaming On The Blockchain

Enjin is a project has been growing at a rapid pace. This gaming community supports over 300,000 gaming communities, with 19 million registered gamers. Since 2009 Enjin has enabled gamers to create websites for clans and guilds, create forums, add wikis, chat groups, and much more. And in 2017 they held an ICO in order to bring their technology onto the blockchain – as well as adding innovative new features. However, is the Enjin Coin still worth considering? In this Enjin review I will attempt to answer that by taking

G2 Finishes Second in Worlds 2019

With the pride of Europe at their backs and a chance to claim the first ever Grand Slam, our League of Legends team entered this year’s World Championship with a golden road ahead. Representing Europe as the LEC’s first seed, our team was charged with proving the strength of their region on the ultimate stage. We met this challenge head on, overcoming countless world-class teams and claiming a spot at the World Finals. Despite falling short in Paris and finishing second, their success confirmed the high-caliber performance fans can expect

The internet changed gaming forever. How’s player support keeping up?

“Gaming has changed,” I thought to myself as I slowly maneuvered past the young cosplayers crowding the halls at Gamescom, the largest gaming conference in Europe for players and industry professionals.I thought back to my childhood, and the games I grew up with. Mario and Sonic were still present, I could still find Street Fighter and Fallout merchandise, and FIFA 20 was, somewhat expectedly, huge. But that was pretty much it — the gaming universe I used to know, tucked in between massive displays of games I’ve never heard of.

Some Seriously Great News. No, Seriously …

Exactly six years ago today I received an email from my friend Ynon Kreiz introducing me to Andrew Stalbow and Petri Järvilehto. Ynon had been the CEO of Maker Studios and I trust his opinion a great deal so of course I took the meeting.Andrew and Petri had left game developer Rovio (of Angry Birds fame) and were creating a new games company called Seriously that would combine compelling intellectual property (characters), great narratives, and fun game play in a mobile-first application. Their initial release would be a product called