Virtual reality

Survey: VR headset sales on Steam sees biggest ever jump in January

VR 360 is a news, analysis and opinion site devoted to virtual reality technology, promoting thought leadership from leading brands and platforms and collaborating with industry bloggers to deliver insight, reviews and strategy for all aspects of the ecosystem, from developers to CIOs. Spread the loveAccording to the January 2020 data released from Valve’s Steam Survey, VR headset growth on Steam has taken its largest leap yet, with 1.31% of the population having headsets that were connected to their computers. With a year-over-year increase of 43%, this beats out the

What Made VR Gaming Highly Popular

The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.In fact, with the introduction of virtual reality in the game development industry, the revenue earned has gone up considerably.

Archived | Create a virtual reality speech sandbox

Archived contentArchive date: 2019-08-08This content is no longer being updated or maintained. The content is provided “as is.” Given the rapid evolution of technology, some content, steps, or illustrations may have changed.Summary This developer pattern will show you how to build advanced interactive speech systems for virtual reality with just two Watson™ services: Watson Speech-to-Text for transcription and Watson Assistant for parsing the meaning of the words. Discover how to leverage the Watson Unity SDK to implement the services right from the Unity development environment. Description Virtual reality (VR) enables