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Malmö, Sweden — Global Gaming’s Head of Affiliates Elaine Gardiner victorious at Women in Gaming Diversity Awards

Elaine Gardiner victorious at Women in Gaming Diversity Awards 2019 Friday 17th May 2019 – Head of Global Gaming Affiliates, Elaine Gardiner, has cemented her position as one of the industry’s rising stars after being named Innovator of the Year at the Women in Gaming Diversity Awards 2019.The panel of judges were impressed with Elaine’s management of Global Gaming Affiliates since its launch last year, which promotes the firm’s leading brand Ninja Casino. During the judging period, Elaine spearheaded the creation of the affiliate industry’s first sick pay initiative. The

Malmö, Sweden — Global Gaming vinner stort i iGB Affiliate Awards (English version follows)

Global Gaming har cementerat sin position som en av spelbranschens snabbast växande affiliate program efter att ha fått titeln Best Non-English Affiliate Program i iGB Awards 2019. Experterna i domarpanelen blev imponerade över Global Gaming Affiliates – som marknadsför Global Gamings huvudvarumärke, Ninja Casino – och deras framgång sedan lanseringen förra året. Med fokus på att bygga nära partnerskapsrelationer, införde Global Gaming Affiliates under 2018 ett sjuklönsinitiativ (s.k. Sick Pay) som är helt utan motstycke i branschen. Enligt anordningen kan affiliate partners få upp till tre månaders provision, beräknad på

P.S.: I love you. When gamers break up with you.

Quick disclaimer: I am not a gamer.But there was this one time, a few years ago, when I came home to find a borrowed PlayStation with a Grand Theft Auto: San Andreas case right next to it in the living room. It was my girlfriend who had left it there.She had been playing it all afternoon and as soon as I got home she told me all about her plan. The idea was for us to spend a different kind of weekend together, just the two of us, playing GTA.Little

How Artificial Intelligence is changing the gaming industry

Artificial intelligence (AI) in gaming isn’t a recent innovation. As early as 1949, mathematician and cryptographer Claude Shannon pondered a one-player chess game, in which humans would compete against a computer.Indeed, gaming has been a key engine of AI, and a proving ground for the simulations, constructed environments and tests of realism that are the foundation of virtual experiences.AI for the gaming experienceIn 1989’s Sim City, for example, players controlled complex simulations, and rudimentary gaming AI was deployed to simulate something close to realism – i.e. deeply human characteristics like unpredictability.