{"id":609747,"date":"2020-09-09T23:40:00","date_gmt":"2020-09-10T03:40:00","guid":{"rendered":"http:\/\/1100-6481998"},"modified":"2021-10-29T13:50:57","modified_gmt":"2021-10-29T13:50:57","slug":"ubisofts-skull-and-bones-has-a-new-vision-wont-be-at-ubisoft-forward","status":"publish","type":"post","link":"https:\/\/www.gamespot.com\/articles\/ubisofts-skull-and-bones-has-a-new-vision-wont-be-\/1100-6481998\/?ftag=CAD-01-10abi2f","title":{"rendered":"Ubisoft’s Skull And Bones Has A “New Vision,” Won’t Be At Ubisoft Forward","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"\n
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Ubisoft has a big show coming up with a second Ubisoft Forward this week, but one game that won’t <\/em>be part of the event is the long-in-development swashbuckling pirate game Skull & Bones<\/a>.<\/p>\n

In a blog post<\/a>, creative director Elisabeth Pellen confirmed that Skull & Bones has begun production again “in full swing with a new vision.” Pellen said developer Ubisoft Singapore is “fully committed” to launching the game and supporting it for many years after launch.<\/p>\n

Although Skull & Bones won’t be at Ubisoft Forward this week, the developer confirmed it is “working on plans to present Skull & Bones sometime in the future. It will be worth the wait.”<\/p>\n

Pellen went on to say that Ubisoft’s vision for Skull & Bones has expanded over time, and this has caused delays.<\/p>\n

“Many of you have been wondering why we’ve had to postpone our launch. The answer is that we simply needed more time,” Pellen said. “We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”<\/p>\n

These challenges led to “necessary delays,” Pellen said.<\/p>\n

“Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time,” she said.<\/p>\n

Pellen also confirmed that Ubisoft needed to hire “fresh eyes” to work on Skull & Bones, including herself. “I was one of those people when I joined as Skull & Bones’ creative director a little over two years ago. I have been part of the game’s core team that leads many of the talented developers at Ubisoft Singapore. Since then, many new talents have joined our global crew,” Pellen said.<\/p>\n

Like other Ubisoft games, multiple teams are working on Skull & Bones alongside Ubisoft Singapore; the support studios include Ubisoft’s teams in Berlin, Chengdu, Kiev, Paris, and the Philippines.<\/p>\n

“We’re proud of the work we’ve done and we hope you will be too when you see more of Skull & Bones at our comeback next year,” Pellen said. “Until then, on behalf of everyone in the Skull & Bones team around the world, keep safe and we will see you again soon!”<\/p>\n

In July, it was reported that Ubisoft was rebooting Skull & Bones<\/a>, and the wording of today’s blog post–in particular the “new vision” comment–seems to suggest that it might be happening.<\/p>\n