{"id":74091,"date":"2020-03-18T14:36:06","date_gmt":"2020-03-18T18:36:06","guid":{"rendered":"http:\/\/2cb1fbbeb16762c35f95f8b9ec874ce5"},"modified":"2020-03-18T14:36:06","modified_gmt":"2020-03-18T18:36:06","slug":"butterscotch-shenanigans-launching-level-creation-platformer-levelhead-on-april-30th","status":"publish","type":"post","link":"https:\/\/toucharcade.com\/2020\/03\/18\/levelhead-release-date\/","title":{"rendered":"Butterscotch Shenanigans Launching Level Creation Platformer \u2018Levelhead\u2019 on April 30th","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"\n
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It was nearly two years ago to the day that we sat down with the fellas from Butterscotch Shenanigans during GDC 2018 to take a look at what they had cooking<\/a> to follow up their previous release Crashlands<\/em>, which was our Game of the Year<\/a> back in 2016. The new game was called Levelhead<\/em> and it was a precision platformer based heavily around the ability to create and share your own levels, similar to something like Super Mario Maker<\/em>. The following May we got some new details and a new trailer<\/a>, and then the following September we were shocked to show up at an Indie Showcase at Nintendo\u2019s headquarters in Washington just prior to PAX West kicking off and see the Butterscotch brothers showcasing Levelhead<\/em> amongst their peers<\/a>. That\u2019s right, this puppy was going multi-platform! We also met up with the lads later during PAX and were given a private demo<\/a> of both the mobile and Nintendo Switch versions of Levelhead<\/em>. All of that pre-release build-up led to the Early Access launch<\/a> of Levelhead<\/em> on Steam in April of last year, and here\u2019s the trailer from that.<\/p>\n

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