<\/a><\/figure>\nJayce\u2019s pocketwatch has been stolen! Help Caitlyn track down the culprit and solve the case.<\/p>\n
The Hextech Heist event begins November 9 at 00:01 UTC.<\/em>
<\/em>PSA: Due to the impending Horizon Cup, this will be Wild Rift\u2019s last major balance patch for a few weeks to keep the game stable for our first international tournament! New content is still on the way, but expect balance changes throughout November to be for emergencies only.<\/em><\/p>\nCHAMPION CHANGES<\/h2>\nAKSHAN<\/h3>\n
As players have gained mastery over Akshan, he has been revealed as a stronger pick than he appeared on previous patches. We like keeping the bulk of Akshan\u2019s power in medium-range combat, so we\u2019re siphoning a small amount of power out of his ultimate to make it a little harder for him to pick enemies off after fights for easy revives.<\/p>\n
\n- COMEUPPANCE\n
\n- Minimum bonus AD ratio: 12.5% \u2192 10% based on missing health<\/strong><\/li>\n
- Maximum bonus AD ratio: 50% \u2192 40% based on missing health<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
DARIUS<\/h3>\n
Darius has been one of the most dominant picks in Elite level play for some time. To promote champion diversity in the Baron Lane, we\u2019re reducing his ability to heal away damage during trades and skirmishes.<\/p>\n
\n- DECIMATE\n
\n- Heal: 15 \u2013 45% based on enemy champions hit \u2192 12 \u2013 36% based on enemy champions hit<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
GALIO<\/h3>\n
While Galio\u2019s support presence was recently nerfed, we\u2019re seeing him get stronger in mid due to the input buffering changes (how his abilities interact with Flash and Protobelt Enchant) in Patch 2.5. This time, we\u2019re further chipping away at his ultimate to address his omnipresence and dominance in pro play.<\/p>\n
\n- HERO\u2019S ENTRANCE\n
\n- Cooldown: 120\/100\/80s \u2192 130\/115\/100s<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
GRAVES<\/h3>\n
Graves has spiked in both power and popularity over the last few patches as the metagame has become extremely favorable for him. We\u2019re taking away some of the defenses he gets for free in order to limit how easy it is for Graves to farm up a few items and carry without fear of dying.<\/p>\n
\n- BASE STATS\n
\n- Base health: 610 HP \u2192 570 HP<\/strong><\/li>\n
- Armor per level: 4.3 \u2192 3.9<\/strong><\/li>\n
- Base mana regen: 15 \u2192 12<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
KAI\u2019SA<\/h3>\n
Kai\u2019Sa has been a dominant pick in highly skilled play as well as coordinated play. We\u2019re cutting down on her trading power, burst, and waveclear by lowering the base damage on Icathian Rain, but leaving her scaling intact so she can still perform her role later in the game.<\/p>\n
\n- ICATHIAN RAIN\n
\n- Base damage per missile: 50\/70\/90\/110 \u2192 40\/60\/80\/100<\/strong>\n
\n- Max single-target damage:: 112.5\/157.5\/202.5\/247.5 \u2192 90\/135\/180\/225<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
LUCIAN<\/h3>\n
Lucian is still underperforming in the Dragon Lane despite recent buffs, so we\u2019re increasing the damage of The Culling to bring him in line with other marksmen.<\/p>\n
\n- THE CULLING\n
\n- Bullet damage: 15\/35\/55 \u2192 20\/40\/60<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
NAMI<\/h3>\n
Nami\u2019s been at the top of the support food chain for quite a while, and we\u2019re looking to bring her down just a touch to let other supports shine. This small nerf to Tidal Wave will make it a bit more punishing to fish for picks and should open Nami up to be a bit more vulnerable to all-ins, which should be her primary weakness as a healing enchanter support.<\/p>\n
\n- TIDAL WAVE\n
\n- Cooldown: 80\/70\/60 \u2192 90\/80\/70s<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
TRYNDAMERE<\/h3>\n
Since the release of his rework, Tryndamere has been overperforming in the jungle. We\u2019re pulling back on the bonus attack speed gained from his passive to reduce the power of his early ganks and tone down his late-game power spike.<\/p>\n
\n- BATTLE FURY\n
\n- Attack speed from attacking enemy champions: 50\/55\/65\/75% \u2192 45\/50\/55\/60%<\/strong><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n