{"id":1576731,"date":"2022-02-08T15:08:04","date_gmt":"2022-02-08T20:08:04","guid":{"rendered":"http:\/\/HdwCcKpUCJCNnP5GgxGgj4"},"modified":"2022-02-08T15:08:04","modified_gmt":"2022-02-08T20:08:04","slug":"how-to-beat-sifu-essential-tips-the-best-skills-and-how-to-fight-every-boss","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/how-to-beat-sifu-essential-tips-the-best-skills-and-how-to-fight-every-boss\/","title":{"rendered":"How to beat Sifu: essential tips, the best skills, and how to fight every boss"},"content":{"rendered":"
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When I'm struggling with a game, I start to second guess myself: Is it actually hard, or am I just doing it wrong? I played through an early copy of Sifu<\/a>, so I had to figure out its fighting system and bosses on my own without anyone to compare myself to. If it turns out that Sifu is actually super easy and you're breezing through it, then, uh, me too! Read something else!<\/p>\n

The truth is that I had a hard time beating Sifu, and I suspect I won't be the only one (it's not very polite<\/a>). If you're also struggling to get through its brawls and boss battles, or just want to avoid a few beginner's mistakes, this Sifu guide contains the most important things I learned on my way to defeating the final boss.<\/p>\n

Notes on terminology<\/h2>\n

Avoid: <\/strong>When I say this, I'm referring to holding block and avoiding blows by flicking the analog stick up or down (or hitting W or S, if you're playing with a keyboard).<\/p>\n

Dodge\/Dash:<\/strong> I use these terms interchangeably to refer to the dash move (RT or Shift) which can be used to back away or sidestep, or be held down to run.<\/p>\n

Block:<\/strong> Holding down block (LB or Space) and absorbing blows.<\/p>\n

Deflect\/Parry:<\/strong> Deflecting is hitting the block button just before being hit, and deflecting certain attacks will parry<\/em> them, stunning enemies and making them vulnerable to throws. (That's the way I've understood the terminology, at least.)<\/p>\n

Restarting levels<\/span><\/h3>\n

PSA: Some of the in-game messages are confusing.<\/strong> Despite what some of Sifu's warning dialogs tell you, all<\/em> of your progress will not be lost if you quit the game. You can restart any level so long as you've finished the level before it, and you'll start at whatever age you were at that point. So, if you beat the first level, and then quit the game and come back, you can jump right into the second level. You'll lose any skills that haven't been permanently unlocked, but stat upgrades acquired from shrines will<\/strong><\/em> be preserved in these restarts, another thing some of the tooltip text seems to get wrong.<\/p>\n

I assume there's a special reward for beating Sifu in one continuous run, without ever restarting a level after the first one, but I haven't done it, so I can't say. Beating it without dying probably has a special result, too.<\/p>\n

Spending XP<\/span><\/h3>\n
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(Image credit: Sloclap)<\/span><\/figcaption><\/figure>\n

Don't hoard XP! Skills unlocked with XP are not preserved between runs, but any progress you make toward permanently unlocking a skill is<\/strong>. For example, if you unlock a skill for 500 XP and then put another 500 XP toward permanently unlocking it, that second deposit won't go away if you hit a game over. When a skill is permanently unlocked, you never have to worry about unlocking it again, unless you start a completely new save file.<\/p>\n

With that in mind, if you're not going to use accrued XP for a shrine bonus, put it toward permanently unlocking a skill you like. It'll just be wasted if you don't use it before aging out of the run, or manually restarting a level. You can quickly accrue a lot of permanent unlocks through the regular repetition you're going to be doing as you get used to the combat and work on the first two bosses.<\/p>\n

Best skills<\/span><\/h3>\n