As WoW's fantasy universe expanded, so did its systems. Garrisons, personal bases of operations added in the Warlords of Draenor expansion, were a compelling idea, but their lack of both customization and presence within the world didn't align with the self-expression that, for a lot of people, is the point of WoW. Artifact weapons had a similar problem. When everyone is running around with legendary weapons, they don't feel so legendary. \u00a0They were supposed to be the few things that the players could never hope to wield themselves. Later, in Battle For Azeroth, island expeditions gave you a way to invade and loot parts of the world that you really had no right to set foot on, all in the name of gaining more and more power to combat god-like threats. None of these features were failures, but by trying to keep up with the story, their ambition clouded their practicality, especially when their usefulness fizzled out as the expansions concluded.<\/p>\n
Final Fantasy 14: Endwalker<\/a> pulled the focus of its story way out to a cosmic scale and showed us why the entire planet was worth saving. Endwalker struggles with its scope just like much of the recent WoW expansions, and there are parts of its near 50-hour runtime that can't quite keep up the pace of what is essentially an extinction event. But what separates it from WoW's current predicament is that Final Fantasy 14 takes a minute to cool down after each major release. You frequently get stories that zoom in on characters dealing with the fallout of the big events you took part in, and sometimes those stories demonstrate how, despite being deemed a hero, you haven't solved every problem.\u00a0<\/p>\nWoW lacks the contrast needed to make its procession of massive conflicts and massive events actually feel massive. This week's Dragonflight announcement suggests that could change, though. A single cinematic isn't enough to calm all my worries, but features like retro-style talent trees, crafting gear, and the UI changes shift the focus back on the ways you engage with familiar parts of the game instead of shoving all the work into one huge new feature that will be left behind come the next expansion. It's a good sign, at least.<\/p>\n
WoW isn't the most influential MMO around anymore, and that's OK. It's still a game that has its own style. Even as a regular FF14 player, every second I'm in a raid casting slow heals on allies, I can't help but want WoW's rhythmic class design at my fingertips again. Blizzard's so-called “class fantasy” is thrown around a lot and has been used to explain truly baffling redesigns of certain classes over the years, but no other game makes playing a genre about pressing 15 buttons to make your little guy throw a fireball feel so satisfying. And the only way to get back to that, to underline why WoW has remained popular all this time, is to dig back down to its roots.<\/p>\n<\/article>\n
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- Source: https:\/\/www.pcgamer.com\/its-about-time-world-of-warcraft-scales-back-its-cosmic-drama<\/a><\/li>\n<\/ul>\n","protected":false},"author":1,"featured_media":1670246,"template":"","meta":{"_eb_attr":"","type":"","auto_type":false,"post":"","stream":"","stream_url":"","waveform_data":[],"duration":0,"bpm":0,"downloadable":false,"download_url":"","purchase_title":"","purchase_url":"","post-count-all":0,"like_count":0,"download_count":0,"editor_note":"","copyright":"","captions":[]},"genre":[148],"artist":[152],"mood":[],"activity":[],"station_tag":[5646,12801,3620,5254,3705,3624,12959,7446,3766,12961,10914,12651,13280,13611,3878,5597,6050,5561,5599,5600,8989,12635,8086,7331,5518,5290,3803,3804,7236,7707,5258,3637,6172,5216,10831,3638,5405,13357,3746,3859,3815,5522,3817,13528,5408,13353,3821,3748,3643,3822,3884,3823,3715,3646,12281,3650,13347,5263,7683,12550,6179,3658,7762,3833,3757,3664,7750,3885,3886,3865,13418,5483,5545,8622,12556,5632,3675,5957,6432,6158,5744,3678,7301,3681,5678,12280,8636,7475,12551,3869,3687,6021,3690,5231,3691,3692,10552,6990,3732,3697,7763,3852,5991,3853,3701,3764,5786,3703,3874,3735],"_links":{"self":[{"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/station\/1670245"}],"collection":[{"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/station"}],"about":[{"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/types\/station"}],"author":[{"embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/users\/1"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/media\/1670246"}],"wp:attachment":[{"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/media?parent=1670245"}],"wp:term":[{"taxonomy":"genre","embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/genre?post=1670245"},{"taxonomy":"artist","embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/artist?post=1670245"},{"taxonomy":"mood","embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/mood?post=1670245"},{"taxonomy":"activity","embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/activity?post=1670245"},{"taxonomy":"station_tag","embeddable":true,"href":"https:\/\/platogaming.com\/wp-json\/wp\/v2\/station_tag?post=1670245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}